Search found 17 matches
- Thu Apr 25, 2024 9:22 pm
- Forum: The Catwalk
- Topic: Scud Race OLD VERSION
- Replies: 8
- Views: 20922
Re: Scud Race OLD VERSION
I've figured out how to get it working, I just need to find time to implement it
- Sun Mar 31, 2024 12:56 pm
- Forum: The Catwalk
- Topic: Model 3 Step 2 board schematics
- Replies: 3
- Views: 10465
Re: Model 3 Step 2 board schematics
Whoever came up with that schematic accidentally duplicated many of the lines. Here's what it is supposed to look like: |---------------------------------------------------------------------------------------------------| | | | D4811650GF D4811650GF 33MHz M5M4V4169 M5M4V4169 M5M4V4169 M5M4V4169 | | ...
- Thu Feb 22, 2024 10:41 pm
- Forum: The Fitting Room
- Topic: Star Wars Trilogy - triangle stars?
- Replies: 5
- Views: 6801
- Wed Dec 06, 2023 5:11 pm
- Forum: The Dark Room
- Topic: power edition bug
- Replies: 9
- Views: 21196
Re: power edition bug
It's not a JTAG issue as the game never performs JTAG writes during a race. More likely there must be some exception to sun clamping being disabled... the lasers are translucent so maybe sun clamping still occurs for translucent polygons? Changing the line: if(sunClamp) { to: if(sunClamp || finalDat...
- Mon Dec 04, 2023 2:39 pm
- Forum: The Dark Room
- Topic: New Scud Race PLUS bug
- Replies: 4
- Views: 15459
Re: New Scud Race PLUS bug
Don't thank me too much, it's my fault this even happened in the first place
- Mon Dec 04, 2023 2:49 am
- Forum: The Catwalk
- Topic: minimum GPU needed for full frame rate?
- Replies: 5
- Views: 17010
Re: minimum GPU needed for full frame rate?
I'd say even a GTX 1050 should be enough. My GTX 1060 3GB runs games fast enough at 1440x1080 very comfortably.
- Mon Dec 04, 2023 2:29 am
- Forum: The Dark Room
- Topic: New Scud Race PLUS bug
- Replies: 4
- Views: 15459
Re: New Scud Race PLUS bug
Oops... this glitch is happening because I patched the wrong memory location in Games.xml. My bad :oops: Go into Games.xml, find Scud Race Plus (Revision A, scudplus) and change the following: <!-- Prevent "rolling start" scrolling glitch --> <patch region="crom" bits="32&qu...
- Thu Nov 30, 2023 2:33 pm
- Forum: The Dark Room
- Topic: Floating point z-buffers and why I'm not adding them to Supermodel (yet)
- Replies: 3
- Views: 14674
Re: Floating point z-buffers and why I'm not adding them to Supermodel (yet)
It wouldn't improve performance on the GPU side, but it would mean that the code used to calculate the near/far clipping planes wouldn't need to be run. The way it works is that it manually transforms every model that intersects with the left, right, top and bottom clipping planes and checks every p...
- Wed Nov 29, 2023 11:14 pm
- Forum: The Dark Room
- Topic: Floating point z-buffers and why I'm not adding them to Supermodel (yet)
- Replies: 3
- Views: 14674
Floating point z-buffers and why I'm not adding them to Supermodel (yet)
One of the questions regarding the Model 3 is how it figures out which values it should use for the near/far clipping planes, and the simple answer is that it doesn't. The Model 3 uses a 22-bit floating-point reversed z-buffer - 6 bits exponent, 16 bits mantissa - which offers high precision over an...
- Tue Nov 14, 2023 11:13 pm
- Forum: The Dark Room
- Topic: S-buffer: how the Model 3 handles anti-aliasing and translucency
- Replies: 17
- Views: 29708
Re: S-buffer: how the Model 3 handles anti-aliasing and translucency
So how does the AA step work exactly? Like some sort of post processing step? I'm surprised we never noticed this in video captures, but then again compression etc .. and the fact they are from analog sources. Yes, the raw image stored in the frame buffer is basically what the picture would look li...