Search found 21 matches

by gm_matthew
Wed Aug 14, 2024 10:34 am
Forum: The Catwalk
Topic: Thinking of shuttering the forums
Replies: 8
Views: 10763

Re: Thinking of shuttering the forums

Oops, I deleted my previous post thinking someone had hacked my account and posted spam but no, it was just me posting a Discord invite link :lol:

Here's a new invite link if anyone wants it, valid for 7 days: https://discord.gg/4E5jBUhK
by gm_matthew
Sat Aug 10, 2024 10:11 pm
Forum: The Dark Room
Topic: Long term dev plan
Replies: 7
Views: 12710

Re: Long term dev plan

I ought to work on getting the simulated netboard to run in its own thread at some point. The multithreading code could probably do with a rewrite, it currently uses the CThread class which is just a wrapper for the SDL thread functions, while C++11 onwards has multithreading support built-in. If a ...
by gm_matthew
Mon Aug 05, 2024 4:34 pm
Forum: The Dark Room
Topic: Long term dev plan
Replies: 7
Views: 12710

Re: Long term dev plan

We made one change to the tilegen code since it was implemented in GLSL, basically just to swap the scroll values for the odd/even lines since we had them the wrong way round. Writing to tilegen register 0xC tells the tilegen to signal the video board to flip the ping-pong buffers when it reaches th...
by gm_matthew
Tue Jul 30, 2024 1:10 pm
Forum: The Catwalk
Topic: Thinking of shuttering the forums
Replies: 8
Views: 10763

Re: Thinking of shuttering the forums

Here's an invite link to the Supermodel Discord server: https://discord.gg/tMWS9Azk Discord actually includes forum channels which could be used as a substitute to this forum; so far the only thing that's been posted in those is a list of the region codes, but I might find them useful for posting to...
by gm_matthew
Thu Apr 25, 2024 9:22 pm
Forum: The Catwalk
Topic: Scud Race OLD VERSION
Replies: 8
Views: 34781

Re: Scud Race OLD VERSION

I've figured out how to get it working, I just need to find time to implement it
by gm_matthew
Sun Mar 31, 2024 12:56 pm
Forum: The Catwalk
Topic: Model 3 Step 2 board schematics
Replies: 3
Views: 17594

Re: Model 3 Step 2 board schematics

Whoever came up with that schematic accidentally duplicated many of the lines. Here's what it is supposed to look like: |---------------------------------------------------------------------------------------------------| | | | D4811650GF D4811650GF 33MHz M5M4V4169 M5M4V4169 M5M4V4169 M5M4V4169 | | ...
by gm_matthew
Thu Feb 22, 2024 10:41 pm
Forum: The Fitting Room
Topic: Star Wars Trilogy - triangle stars?
Replies: 5
Views: 14467

Re: Star Wars Trilogy - triangle stars?

Juttar wrote: Thu Feb 22, 2024 4:35 pm But ... triangles? I thought Model 3 was using quads (like Sega Saturn).
Model 3 can use both triangles and quads.
by gm_matthew
Wed Dec 06, 2023 5:11 pm
Forum: The Dark Room
Topic: power edition bug
Replies: 9
Views: 30873

Re: power edition bug

It's not a JTAG issue as the game never performs JTAG writes during a race. More likely there must be some exception to sun clamping being disabled... the lasers are translucent so maybe sun clamping still occurs for translucent polygons? Changing the line: if(sunClamp) { to: if(sunClamp || finalDat...
by gm_matthew
Mon Dec 04, 2023 2:39 pm
Forum: The Dark Room
Topic: New Scud Race PLUS bug
Replies: 4
Views: 22444

Re: New Scud Race PLUS bug

Don't thank me too much, it's my fault this even happened in the first place :lol:
by gm_matthew
Mon Dec 04, 2023 2:49 am
Forum: The Catwalk
Topic: minimum GPU needed for full frame rate?
Replies: 5
Views: 22364

Re: minimum GPU needed for full frame rate?

I'd say even a GTX 1050 should be enough. My GTX 1060 3GB runs games fast enough at 1440x1080 very comfortably.