Search found 78 matches

by Bart
Fri Nov 17, 2023 2:21 am
Forum: The Catwalk
Topic: Sega Racing Classic 2 ROM
Replies: 15
Views: 24216

Re: Sega Racing Classic 2 ROM

So, correct me I'm wrong, but this means that the MPEG music feeds off the Yakuza files and is triggered whenever the game detects it's time for it, much like the SRC2 logo does - and, possibly, the generic pace car model as well. Yeah that’s how I believe it works. It’s really simple to do this wi...
by Bart
Wed Nov 15, 2023 9:18 pm
Forum: The Dark Room
Topic: S-buffer: how the Model 3 handles anti-aliasing and translucency
Replies: 17
Views: 22679

Re: S-buffer: how the Model 3 handles anti-aliasing and translucency

If I had some sort of c implementation I could probably translate it to shader code. But is it worth emulating at this level, would anyone even notice lol. It's a trivial change to make it fully opaque if both layers overlap. It's ultimately a philosophical question: how accurate do you want to be?...
by Bart
Tue Nov 14, 2023 8:33 pm
Forum: The Catwalk
Topic: Sega Racing Classic 2 ROM
Replies: 15
Views: 24216

Re: Sega Racing Classic 2 ROM

I'm surprised anyone wants to listen to him for these tracks (loved him in the original Daytona, though). :lol: But as I said, they don't emulate the sound hardware and none of the sound ROMs are included at all. So it will almost certainly be futile unless they've included the Mitsuyoshi tracks. Yo...
by Bart
Tue Nov 14, 2023 8:31 pm
Forum: The Fitting Room
Topic: Inputs not working
Replies: 5
Views: 10041

Re: Inputs not working

That means you are not running supermodel.exe from the Supermodel directory where the Config folder is. You are somehow launching it from a different working directory. Even though supermodel.exe is in the correct folder, you also need to be in that folder when launching it.
by Bart
Tue Nov 14, 2023 8:29 pm
Forum: The Dark Room
Topic: S-buffer: how the Model 3 handles anti-aliasing and translucency
Replies: 17
Views: 22679

Re: S-buffer: how the Model 3 handles anti-aliasing and translucency

To use complementary patterns, wouldn't there have to be a change in the pattern select bit? Do we ever see this changing? Btw, graphics state analysis is supported again if you compile with DEBUG=1 (but it only works with the legacy engine), so we can check. Can't imagine it overwriting pixels that...
by Bart
Mon Nov 13, 2023 9:01 pm
Forum: The Fitting Room
Topic: Inputs not working
Replies: 5
Views: 10041

Re: Inputs not working

Make sure your window is actually selected and that a Config folder exists from which to load the config file. If you launch Supermodel using some launcher that isn’t setting the working directory correctly it won’t find it. Check Supermodel.log to see if any of your mappings exist. If not, the INI ...
by Bart
Mon Nov 13, 2023 7:52 am
Forum: The Catwalk
Topic: Sega Racing Classic 2 ROM
Replies: 15
Views: 24216

Re: Sega Racing Classic 2 ROM

Ok, I figured it out. I was using daytona2's encryption key for the security board RAM instead of dayto2pe. The games have some sort of protection. The CROMs are identical -- not a single byte changed. That means the Daytona 2 logo is still present. If you look in the Yakuza directory structure you'...
by Bart
Mon Nov 13, 2023 7:31 am
Forum: The Catwalk
Topic: Sega Racing Classic 2 ROM
Replies: 15
Views: 24216

Re: Sega Racing Classic 2 ROM

Didn't work but it was a good idea. Had a moment to look at it. The failure happens here: 0x0009A3FC: 0x4855D803 bla 0x0055D800 In dayto2pe this address (in RAM) has been loaded with valid code: 0x0055D800: 0x3821FFF0 addi r1,r1,-0x10 0x0055D804: 0x7C0802A6 mfspr r0,lr 0x0055D808: 0x90010000 stw r0,...
by Bart
Mon Nov 13, 2023 4:26 am
Forum: The Dark Room
Topic: S-buffer: how the Model 3 handles anti-aliasing and translucency
Replies: 17
Views: 22679

Re: S-buffer: how the Model 3 handles anti-aliasing and translucency

Literally the only actual mention of "S-buffer" in the patent itself (other than the title) is this paragraph: With reference to FIG. 7, if 2×2 S buffered subpixels per pixel 60 are desired for better sampling, the pixel resolution can be increased by a factor of 4, and then a post filter...
by Bart
Mon Nov 13, 2023 1:34 am
Forum: The Dark Room
Topic: S-buffer: how the Model 3 handles anti-aliasing and translucency
Replies: 17
Views: 22679

Re: S-buffer: how the Model 3 handles anti-aliasing and translucency

Some interesting notes on the patent: - Controller (CPU), Geometry Processor, and Display Processor (pixel processor) all handle 3 different scenes in a pipeline. CPU is preparing frame 2 while geometry processor is transforming and setting up polygons from frame 1, and display processor is outputti...