Search found 98 matches

by Bart
Wed Jan 31, 2024 7:45 pm
Forum: The Dark Room
Topic: Sweet'n'Soft Waffles project.
Replies: 6
Views: 30396

Re: Sweet'n'Soft Waffles project.

I don't think there is an exact equivalent. I think the easiest way is just to shift right and test the LSB. You can use srw to do this then and with 1. You have 4x the number of registers to work with vs. M68K, so this should be no problem. I thought rlwinm. would be useful but its shift count is c...
by Bart
Mon Jan 29, 2024 8:50 pm
Forum: The Fitting Room
Topic: Light gun games - specifically Lost World crosshair issues
Replies: 4
Views: 9211

Re: Light gun games - specifically Lost World crosshair issues

Sorry, didn't see this till now. Glad it's working for you. What's going on with bass? Re: LA Machineguns, it's quite easy to calibrate. You basically just want to move the mouse horizontally and vertically across the entire range. If I recall correctly, a button has to be pressed to start calibrati...
by Bart
Mon Jan 29, 2024 5:11 am
Forum: The Fitting Room
Topic: Black Flashes (von254g)
Replies: 4
Views: 10700

Re: Black Flashes (von254g)

I have fixed this. As of e59ecea, the PPC frequency will be set automatically based on board stepping. Don't specify -ppc-frequency anymore unless you absolutely need to lower the speed because your computer is too slow.
by Bart
Mon Jan 29, 2024 5:11 am
Forum: The Catwalk
Topic: PowerPC clock speed now automatically set to board values
Replies: 20
Views: 15031

PowerPC clock speed now automatically set to board values

As of version e59ecea, the PowerPC frequency is set automatically based on board stepping (66, 100, or 166). You should be able to remove this from your Supermodel.ini files and make sure it is not set. If you're using a frontend that requires a value, set it to 0. Use -ppc-frequency / PowerPCFreque...
by Bart
Thu Jan 04, 2024 9:08 am
Forum: Alternative Fashion
Topic: Help me to compile Supermodel on macOS Sonoma(Apple Silicone) "no LC_RPATH found"
Replies: 11
Views: 31929

Re: Help me to compile Supermodel on macOS Sonoma(Apple Silicone) "no LC_RPATH found"

Hopefully someone can chime in. I have an M1 Mac but haven't yet tried building Supermodel on it. I'm off to CES next week but can look at this afterwards. We also have a git PR that I feel awful about that has been there for months and would add support for GitHub actions (automated Supermodel buil...
by Bart
Thu Jan 04, 2024 9:03 am
Forum: The Dark Room
Topic: About the input system
Replies: 4
Views: 10013

Re: About the input system

That is a wild idea but if you can pull it off, would be great. Note this will require that you open source your front end under the same GPLv3 license. Hopefully it's sufficiently well encapsulated and independent from the rest of Supermodel that you could include Supermodel as a git submodule as o...
by Bart
Wed Jan 03, 2024 6:52 pm
Forum: The Dark Room
Topic: About the input system
Replies: 4
Views: 10013

Re: About the input system

The input system naming convention is assembled from peripheral identifiers (like "JOY") and labels for axes and buttons. They're all contained here.
by Bart
Wed Jan 03, 2024 5:28 am
Forum: The Catwalk
Topic: Model 3 official emulation on Yakuza games!
Replies: 23
Views: 42256

Re: Model 3 official emulation on Yakuza games!

Thank you for the translation!
by Bart
Tue Dec 26, 2023 12:25 am
Forum: The Catwalk
Topic: Merry Christmas!
Replies: 3
Views: 15583

Merry Christmas!

Merry Christmas, everyone!
by Bart
Wed Dec 20, 2023 6:26 am
Forum: The Catwalk
Topic: It's posible to get and change roms textures?
Replies: 3
Views: 16621

Re: It's posible to get and change roms textures?

Not supported. You can export the textures from games but there is no functionality to import or alter textures. To export textures, run Supermodel with the "-dump-textures" command line argument or set DumpTextures to 1 in Supermodel.ini. Then, when you quit Supermodel, the textures curre...