Search found 98 matches
- Wed Jan 31, 2024 7:45 pm
- Forum: The Dark Room
- Topic: Sweet'n'Soft Waffles project.
- Replies: 6
- Views: 31661
Re: Sweet'n'Soft Waffles project.
I don't think there is an exact equivalent. I think the easiest way is just to shift right and test the LSB. You can use srw to do this then and with 1. You have 4x the number of registers to work with vs. M68K, so this should be no problem. I thought rlwinm. would be useful but its shift count is c...
- Mon Jan 29, 2024 8:50 pm
- Forum: The Fitting Room
- Topic: Light gun games - specifically Lost World crosshair issues
- Replies: 4
- Views: 9440
Re: Light gun games - specifically Lost World crosshair issues
Sorry, didn't see this till now. Glad it's working for you. What's going on with bass? Re: LA Machineguns, it's quite easy to calibrate. You basically just want to move the mouse horizontally and vertically across the entire range. If I recall correctly, a button has to be pressed to start calibrati...
- Mon Jan 29, 2024 5:11 am
- Forum: The Fitting Room
- Topic: Black Flashes (von254g)
- Replies: 4
- Views: 10940
Re: Black Flashes (von254g)
I have fixed this. As of e59ecea, the PPC frequency will be set automatically based on board stepping. Don't specify -ppc-frequency anymore unless you absolutely need to lower the speed because your computer is too slow.
- Mon Jan 29, 2024 5:11 am
- Forum: The Catwalk
- Topic: PowerPC clock speed now automatically set to board values
- Replies: 20
- Views: 15473
PowerPC clock speed now automatically set to board values
As of version e59ecea, the PowerPC frequency is set automatically based on board stepping (66, 100, or 166). You should be able to remove this from your Supermodel.ini files and make sure it is not set. If you're using a frontend that requires a value, set it to 0. Use -ppc-frequency / PowerPCFreque...
- Thu Jan 04, 2024 9:08 am
- Forum: Alternative Fashion
- Topic: Help me to compile Supermodel on macOS Sonoma(Apple Silicone) "no LC_RPATH found"
- Replies: 11
- Views: 32878
Re: Help me to compile Supermodel on macOS Sonoma(Apple Silicone) "no LC_RPATH found"
Hopefully someone can chime in. I have an M1 Mac but haven't yet tried building Supermodel on it. I'm off to CES next week but can look at this afterwards. We also have a git PR that I feel awful about that has been there for months and would add support for GitHub actions (automated Supermodel buil...
- Thu Jan 04, 2024 9:03 am
- Forum: The Dark Room
- Topic: About the input system
- Replies: 4
- Views: 10164
Re: About the input system
That is a wild idea but if you can pull it off, would be great. Note this will require that you open source your front end under the same GPLv3 license. Hopefully it's sufficiently well encapsulated and independent from the rest of Supermodel that you could include Supermodel as a git submodule as o...
- Wed Jan 03, 2024 6:52 pm
- Forum: The Dark Room
- Topic: About the input system
- Replies: 4
- Views: 10164
Re: About the input system
The input system naming convention is assembled from peripheral identifiers (like "JOY") and labels for axes and buttons. They're all contained here.
- Wed Jan 03, 2024 5:28 am
- Forum: The Catwalk
- Topic: Model 3 official emulation on Yakuza games!
- Replies: 23
- Views: 42651
Re: Model 3 official emulation on Yakuza games!
Thank you for the translation!
- Tue Dec 26, 2023 12:25 am
- Forum: The Catwalk
- Topic: Merry Christmas!
- Replies: 3
- Views: 15718
Merry Christmas!
Merry Christmas, everyone!
- Wed Dec 20, 2023 6:26 am
- Forum: The Catwalk
- Topic: It's posible to get and change roms textures?
- Replies: 3
- Views: 16791
Re: It's posible to get and change roms textures?
Not supported. You can export the textures from games but there is no functionality to import or alter textures. To export textures, run Supermodel with the "-dump-textures" command line argument or set DumpTextures to 1 in Supermodel.ini. Then, when you quit Supermodel, the textures curre...