Search found 17 matches

by gm_matthew
Mon Nov 13, 2023 11:03 pm
Forum: The Fitting Room
Topic: Inputs not working
Replies: 5
Views: 16776

Re: Inputs not working

Is your Games.xml file up to date? It should also be inside the Config folder.
by gm_matthew
Mon Nov 13, 2023 12:34 pm
Forum: The Dark Room
Topic: S-buffer: how the Model 3 handles anti-aliasing and translucency
Replies: 17
Views: 30219

Re: S-buffer: how the Model 3 handles anti-aliasing and translucency

By the way, this patent was filed in 1994 and granted in 1997 and is therefore probably exactly what found its way into the Pro-1000. They describe the polygon rasterization algorithm, including translucency in considerable detail. It's not exactly as you describe it but close: translucency is achi...
by gm_matthew
Mon Nov 13, 2023 2:35 am
Forum: The Dark Room
Topic: S-buffer: how the Model 3 handles anti-aliasing and translucency
Replies: 17
Views: 30219

Re: S-buffer: how the Model 3 handles anti-aliasing and translucency

Literally the only actual mention of "S-buffer" in the patent itself (other than the title) is this paragraph: With reference to FIG. 7, if 2×2 S buffered subpixels per pixel 60 are desired for better sampling, the pixel resolution can be increased by a factor of 4, and then a post filter ...
by gm_matthew
Mon Nov 13, 2023 12:03 am
Forum: The Dark Room
Topic: S-buffer: how the Model 3 handles anti-aliasing and translucency
Replies: 17
Views: 30219

Re: S-buffer: how the Model 3 handles anti-aliasing and translucency

I believe the "S" stands for "span". As in a horizontal span of pixels (from left to right edge on the current line for the polygon). This is amazing insight, Matthew! I'm actually not sure, I saw this article but the "s-buffer" described in it seems to be different to...
by gm_matthew
Sun Nov 12, 2023 11:22 pm
Forum: The Dark Room
Topic: S-buffer: how the Model 3 handles anti-aliasing and translucency
Replies: 17
Views: 30219

S-buffer: how the Model 3 handles anti-aliasing and translucency

I had been pondering for a while about exactly how translucency worked on the Model 3, but recently after studying this patent and looking into the Real3D firmware, I believe I may have discovered the key to how not just translucency, but also anti-aliasing is implemented on Model 3: the S-buffer. F...
by gm_matthew
Thu Nov 09, 2023 11:01 pm
Forum: The Catwalk
Topic: Model 3 official emulation on Yakuza games!
Replies: 23
Views: 42738

Re: Model 3 official emulation on Yakuza games!

I reckon it's probably their own emulator. The 2D and 3D layers are not quite lined up perfectly (this was fixed in Supermodel years ago), and the lighting is slightly different. Here's the game in Supermodel: https://i.ibb.co/dWCGVDv/daytona2.png And here's the game running in Like a Dragon Gaiden:...
by gm_matthew
Wed Nov 08, 2023 2:14 am
Forum: The Catwalk
Topic: Welcome to the New Forums!
Replies: 22
Views: 123739

Re: Welcome to the New Forums!

Yay new forum :mrgreen: