Search found 17 matches
- Mon Nov 13, 2023 11:03 pm
- Forum: The Fitting Room
- Topic: Inputs not working
- Replies: 5
- Views: 16776
Re: Inputs not working
Is your Games.xml file up to date? It should also be inside the Config folder.
- Mon Nov 13, 2023 12:34 pm
- Forum: The Dark Room
- Topic: S-buffer: how the Model 3 handles anti-aliasing and translucency
- Replies: 17
- Views: 30219
Re: S-buffer: how the Model 3 handles anti-aliasing and translucency
By the way, this patent was filed in 1994 and granted in 1997 and is therefore probably exactly what found its way into the Pro-1000. They describe the polygon rasterization algorithm, including translucency in considerable detail. It's not exactly as you describe it but close: translucency is achi...
- Mon Nov 13, 2023 2:35 am
- Forum: The Dark Room
- Topic: S-buffer: how the Model 3 handles anti-aliasing and translucency
- Replies: 17
- Views: 30219
Re: S-buffer: how the Model 3 handles anti-aliasing and translucency
Literally the only actual mention of "S-buffer" in the patent itself (other than the title) is this paragraph: With reference to FIG. 7, if 2×2 S buffered subpixels per pixel 60 are desired for better sampling, the pixel resolution can be increased by a factor of 4, and then a post filter ...
- Mon Nov 13, 2023 12:03 am
- Forum: The Dark Room
- Topic: S-buffer: how the Model 3 handles anti-aliasing and translucency
- Replies: 17
- Views: 30219
Re: S-buffer: how the Model 3 handles anti-aliasing and translucency
I believe the "S" stands for "span". As in a horizontal span of pixels (from left to right edge on the current line for the polygon). This is amazing insight, Matthew! I'm actually not sure, I saw this article but the "s-buffer" described in it seems to be different to...
- Sun Nov 12, 2023 11:22 pm
- Forum: The Dark Room
- Topic: S-buffer: how the Model 3 handles anti-aliasing and translucency
- Replies: 17
- Views: 30219
S-buffer: how the Model 3 handles anti-aliasing and translucency
I had been pondering for a while about exactly how translucency worked on the Model 3, but recently after studying this patent and looking into the Real3D firmware, I believe I may have discovered the key to how not just translucency, but also anti-aliasing is implemented on Model 3: the S-buffer. F...
- Thu Nov 09, 2023 11:01 pm
- Forum: The Catwalk
- Topic: Model 3 official emulation on Yakuza games!
- Replies: 23
- Views: 42738
Re: Model 3 official emulation on Yakuza games!
I reckon it's probably their own emulator. The 2D and 3D layers are not quite lined up perfectly (this was fixed in Supermodel years ago), and the lighting is slightly different. Here's the game in Supermodel: https://i.ibb.co/dWCGVDv/daytona2.png And here's the game running in Like a Dragon Gaiden:...
- Wed Nov 08, 2023 2:14 am
- Forum: The Catwalk
- Topic: Welcome to the New Forums!
- Replies: 22
- Views: 123739
Re: Welcome to the New Forums!
Yay new forum