Ocean Hunter and LA Machine Guns controls

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Re: Ocean Hunter and LA Machine Guns controls

Postby anchounio » Mon Oct 01, 2018 6:47 am

I always gave for granted these games had no calibration setup... now I see it is inside Volume Settings. Good to know!

Same happens with a naomi 2 driving game, playable in Demul emulator: King of Route 66
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Re: Ocean Hunter and LA Machine Guns controls

Postby undeadmerc3 » Sun Oct 14, 2018 8:26 pm

Bart wrote:The gun is not calibrated. Max should be 255 and Min should be 0 for both axes. These games use the so-called 'analog gun', not the light gun: InputAnalogGunX, InputAnalogGunY, etc. Make sure to set those correctly (e.g., to use the mouse axes) and then go back to 'Aim Set' in LA Machineguns and calibrate the x and y axes so that they range from 0-255.


I can't find InputAnalogGunX or InputAnalogGunY in the control options menu. I might be missing something.
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Re: Ocean Hunter and LA Machine Guns controls

Postby Bart » Tue Oct 16, 2018 8:45 am

What menu? Supermodel has no interface. Edit Supermodel.ini directly or run “supermodel -confit-inputs” as described in the README.txt (which should be read in its entirety).
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Re: Ocean Hunter and LA Machine Guns controls

Postby undeadmerc3 » Sat Oct 20, 2018 7:35 pm

I'm not one to know much about coding. What should I put in and where in the Ini file should I put it?
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Re: Ocean Hunter and LA Machine Guns controls

Postby Bart » Tue Oct 23, 2018 9:35 pm

It's not coding. Instructions for running Supermodel are here and for configuring inputs here.

My config happens to be:

Code: Select all
InputAnalogGunX = MOUSE_XAXIS,JOY1_XAXIS
InputAnalogGunY = MOUSE_YAXIS,JOY1_YAXIS
InputAnalogTriggerLeft = KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON
InputAnalogTriggerRight = KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON
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