Lastest Build WIP r722 Discuss (do not post builds)

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Re: Lastest Build WIP r674 Discuss (do not post builds)

Postby ConversusVans » Fri Oct 13, 2017 6:03 pm

Not directly Supermodel related, but I just went back to our local Mr. Gatti's Pizza and they finally took out those Ocean Hunter and Lost World machines! Those machines were worn. That Lost World machine had bad sensors on the screen or something (the guns weren't being very accurate). Lost World actually works pretty damn accurately with my Aimtrak light gun on Supermodel, even with crosshairs off -- so what is there to miss?
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Re: Lastest Build WIP r679 Discuss (do not post builds)

Postby PETRAN79 » Fri Dec 01, 2017 3:58 pm

Reading rev679 changelog, for a moment I thought the Medusa boss fight in Ocean Hunter was fixed :(
Though some polygon texture appeared for a while that was not present in the other versions.
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Re: Lastest Build WIP r674 Discuss (do not post builds)

Postby Nickie » Sat Dec 16, 2017 12:38 pm

Bart wrote:There won't be a GUI by end of this year but perhaps early next year I can find some time to work on one.


this is the best news of the year! :D i'm sure thousands of lurkers approve as much as i do :3
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Re: Lastest Build WIP r695 Discuss (do not post builds)

Postby Joaquim Gonçalves » Tue Jan 09, 2018 6:59 am

Updated files in the first thread. Enjoy. :)
Waiting...
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Re: Lastest Build WIP r708 Discuss (do not post builds)

Postby ConversusVans » Thu Jan 25, 2018 10:13 am

Hey Ian or Mr. Tuttle, have you found anything out about the white transitioning effects in Harley right before you select your bike? It's at the 0:10-0:11 mark of Abe's video on YouTube. Everything else in the game looks fine to my eyes, though. :)
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Re: Lastest Build WIP r708 Discuss (do not post builds)

Postby Ian » Thu Jan 25, 2018 2:22 pm

I'm not sure. You talking about the double white flash before it fades in ?
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Re: Lastest Build WIP r708 Discuss (do not post builds)

Postby ConversusVans » Thu Jan 25, 2018 2:46 pm

Ian wrote:I'm not sure. You talking about the double white flash before it fades in ?

Yep, that scene. All the other fading effects are fine through the rest of the game though.
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Re: Lastest Build WIP r714 Discuss (do not post builds)

Postby model123 » Wed Jan 31, 2018 9:02 am

Hello

The speed slows down on part of the Kage stage
But frame rate display is not slowed down

Image


The save file is here
http://www.mediafire.com/file/8h61v7otpu7qvth/vf3tb3.zip


Thank you for a wonderful work!
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Re: Lastest Build WIP r714 Discuss (do not post builds)

Postby Ian » Wed Jan 31, 2018 10:57 am

try setting the emulated CPU faster? 66mhz or more ?
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Re: Lastest Build WIP r714 Discuss (do not post builds)

Postby model123 » Wed Jan 31, 2018 12:22 pm

Thank you for your reply

In the standard setting the speed got slower

-ppc-frequency=66
After setting it did not slow
Thank you

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