Lastest Build WIP r754 Discuss (do not post builds) New Bat*

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Re: Lastest Build WIP r745 Discuss (do not post builds) New

Postby YoYo09 » Sun Oct 14, 2018 7:57 pm

Ian
I have a question. LA machine gun test
Compared to the early version of quad rendering, the current version is
The slowing of the bombing effect appears to be more severe

Early versions did not slow down.
Is there any solution other than raising the specification of pc?

Thank you.
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Re: Lastest Build WIP r745 Discuss (do not post builds) New

Postby Ian » Mon Oct 15, 2018 2:18 am

You could always try the regular triangle version, probably lighter on the cpu/gpu
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Re: Lastest Build WIP r745 Discuss (do not post builds) New

Postby scd » Mon Oct 15, 2018 2:07 pm

Ian wrote:You could always try the regular triangle version, probably lighter on the cpu/gpu


ian. i tried the new 741 build and i found a difference between the same build on a different pc. for instance: these 2 screenshot from the same build show a difference in the mipmaps effect:

Image

how its possible if they are the same builds?
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Re: Lastest Build WIP r745 Discuss (do not post builds) New

Postby Ian » Mon Oct 15, 2018 3:01 pm

Mipmaps are effected by screen resolution. You must compare at identical resolutions otherwise you will get different results
But the current implementation should be closer to what the real hardware was doing

Edit:
Also why are you trying 741 ? :)
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Re: Lastest Build WIP r745 Discuss (do not post builds) New

Postby scd » Tue Oct 16, 2018 5:54 am

Ian wrote:Mipmaps are effected by screen resolution.


i never knew about that. do i need to change the screen resolution or the emu one? and what resolution should give me a closer match to the arcade?

Ian wrote:Edit:
Also why are you trying 741 ? :)


why not? ;) i just wanted to try the new quad rendering. i think that i even found a clipping issue with that version.
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Re: Lastest Build WIP r745 Discuss (do not post builds) New

Postby Ian » Tue Oct 16, 2018 6:38 am

741 is years out of date :)
I rewrote how the texturing works completely in the new version
Your scud water should look more or less correct
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Re: Lastest Build WIP r745 Discuss (do not post builds) New

Postby scd » Tue Oct 16, 2018 9:15 am

Ian wrote:741 is years out of date :)
I rewrote how the texturing works completely in the new version
Your scud water should look more or less correct

thanks ian, i definitely going to check it later :)
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Re: Lastest Build WIP r745 Discuss (do not post builds) New

Postby ConversusVans » Wed Oct 24, 2018 2:57 pm

Out of curiousity, is there a way I mod the Ending music for Harley inside one of the sound ROMs, via Audacity or a hex-editing tool? I wanted to replace it with the last bit of some song I like. I know the rest of the in-game music (except for the attract mode) is all MIDI. Thanks.
- Conversus W. Vans (Paul)
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Re: Lastest Build WIP r754 Discuss (do not post builds) New

Postby Abelardator2 » Mon Oct 29, 2018 12:44 pm

Hi,
r754 is fantastic, the shading on the road is something that was missing, now it's perfect.
I think some game like "SCUDRACE" is better now in the emulator.
Thanks for the work gentlemen...

Image
Last edited by Abelardator2 on Mon Oct 29, 2018 2:31 pm, edited 2 times in total.
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Re: Lastest Build WIP r754 Discuss (do not post builds) New

Postby Ian » Mon Oct 29, 2018 1:36 pm

Abelardator2 wrote:Hi,
r754 is fantastic, the shading in the middle part of the bottom is something that was missing, now it's perfect.
I think some game like "SCUDRACE" is better now in the emulator.
Thanks for the work gentlemen...

Image


You are welcome :) Was a lot of hard work (not just by me).
The renderer I would say is extremely accurate, there is just one feature missing, which is different LOD models ..
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