Lastest Build WIP r745 Discuss (do not post builds) New Bat*

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Re: Lastest Build WIP r716 Discuss (do not post builds)

Postby Ian » Sun Mar 11, 2018 8:44 am

how do you get the nighttime levels on vf3tb ?
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Re: Lastest Build WIP r716 Discuss (do not post builds)

Postby model123 » Sun Mar 11, 2018 9:26 am

1.To play matches
(First press player 1 start, then player 2 Press start)

2.Choose a character

3.To select a stage Press player 2's start button until time over
(Press start button on the stage select side until time over)

4.Become the stage of the Dural version
(Excluding kage and aoi stage)

save state r717 version is here
http://www.mediafire.com/file/wcnlwwmeajfsocn/vf3tb7.zip

Google Translation
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Re: Lastest Build WIP r716 Discuss (do not post builds)

Postby Ian » Sun Mar 11, 2018 11:11 am

Model123,
do the other night levels have the correct background colours?
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Re: Lastest Build WIP r716 Discuss (do not post builds)

Postby model123 » Sun Mar 11, 2018 12:19 pm

I am sorry I do not understand the meaning of "other night levels" in translation

I think the background color of Jeffrey's Dural stage is correct
Only Akira's Dural stage is bright green

https://youtu.be/Mlg3JsQUVKk?t=28s
https://youtu.be/GCq7qBEMmhM?t=2m50s

Google Translation
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Re: Lastest Build WIP r716 Discuss (do not post builds)

Postby nuexzz.. » Sun Mar 11, 2018 3:10 pm

r717
scud race in single mode and with the option EmulateNet in 0.
When you change to car 2 in the initial options, you find that the color of the wheels changes. this is not normal :(

this could be related to crazy cars in multiplayer.

the error may come from previous versions to r717
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Re: Lastest Build WIP r717 Discuss (do not post builds)

Postby model123 » Mon Mar 12, 2018 7:04 am

Hello

Play with Jeffrey's Dural Stage After that, when you play on the vf3 stage the blue sky breaks

It is not compared with real hardware
But I think this is a bug in the emulator

1. Play with Jeffrey's Dural Stage
(Press and hold the start button until the time over at stage select)
The dark sky in the background is correct
Save state vf3tb.st 0
Image

2. Play with Jeffrey's vf3 stage
(Choose while pressing the start at stage select)
The blue sky in the background is broken
Save state vf3tb.st 1
Image

3. Play with other than Jeffrey's vf3 stage

4. Play with Jeffrey's vf3 stage
Background blue sky is correct
Save state vf3tb.st 2
Image


Save state here
http://www.mediafire.com/file/v3sqfy0ddk0bfnv/vf3tb8.zip


I'm looking forward to the future progress
Google translation
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Re: Lastest Build WIP r717 Discuss (do not post builds)

Postby Ian » Mon Mar 12, 2018 9:26 am

How did you get that background?
I got this one for the 2nd

Image
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Re: Lastest Build WIP r717 Discuss (do not post builds)

Postby model123 » Mon Mar 12, 2018 9:41 am

The second image of the last post
It is the vf3 version of Jeffrey Stage
Hold down the start when selecting stage

It should be a stage of blue sky and sea because it is vf3 version
It is a dark sky

My guess
I think that the Dural version and the vf3 version are using the same background image color conversion
I think that the background will be a dark sky when playing with the vf3 version next to the Dural version with a conversion bug

Google Translation
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Re: Lastest Build WIP r717 Discuss (do not post builds)

Postby artman999999 » Mon Mar 19, 2018 10:00 am

Not sure if this was covered elsewhere, but the textures in the Endor Space Battle (final, extra stage) of Star Wars Trilogy are missing from the Death Star tunnel scene. This was broken long ago but was fixed as recent as r620. It looks like somewhere along the way there was a regression.

r717 SWT Screen Cap.jpg
r717 SWT Screen Cap.jpg (165.94 KiB) Viewed 2598 times


It appears on r715 (from this forum) and on the most recent version I compiled (r717). I'm not sure what is going on. The textures DO appear in the textures.bmp that the rom generates to the root directory, but the wall textures just don't make it to the game. Global settings used to generate this image are as follows (although I've tried it with all of these settings on and off):

XResolution = 1280
YResolution = 1024
FullScreen = 0
New3DEngine = 1
MultiThreaded = 1
Throttle = 1
ShowFrameRate = 0

; Network board - experimental build for win32 only
EmulateNet = 0
port_in = 1970
port_out = 1971
addr_out = "127.0.0.1"
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Re: Lastest Build WIP r717 Discuss (do not post builds)

Postby artman999999 » Mon Mar 19, 2018 10:09 am

Disregard. Thought I would give it another go with the config settings, and leaving New3DEngine set to zero brings the textures back. Could have sworn I tried that last night. Not sure wtf, but OK!!!
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