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Re: Lastest Build WIP r727 Discuss (do not post builds)

PostPosted: Fri May 18, 2018 11:44 am
by Bart
artman999999 wrote:Curious to know if any progress has been incorporated into the commits on the timing issue (shown most clearly in the LA Machineguns intro). I remember Harry was making some progress towards decoding the timing keys, but I don't recall hearing about it again.

Not a priority - just curious is all.


A number of approaches have been tried and nothing covers all of the known timing-related issues. I unfortunately haven't had any time to work on Supermodel.

Re: Lastest Build WIP r727 Discuss (do not post builds)

PostPosted: Sat May 19, 2018 7:38 am
by Ian
I've tried a bunch of things to fix timing too, without success. Well, what was worked really well for some games hasn't worked for others.
Probably the only way to solve it is to poke the hw itself.

Re: Lastest Build WIP r732 Discuss (do not post builds)

PostPosted: Sun Jun 03, 2018 1:11 pm
by ConversusVans
Hey Ian, I spotted a texture bug on Harley-Davidson with Dave's face (the Dyna Wide Glide rider), as of r732 I think.
https://imgur.com/a/xMWucwa
Wonder if it's just integrated graphics or a change?

Re: Lastest Build WIP r732 Discuss (do not post builds)

PostPosted: Sun Jun 03, 2018 10:13 pm
by YoYo09
ConversusVans wrote:Hey Ian, I spotted a texture bug on Harley-Davidson with Dave's face (the Dyna Wide Glide rider), as of r732 I think.
https://imgur.com/a/xMWucwa
Wonder if it's just integrated graphics or a change?


r732
There is still a random texture problem.

Recommend using R729

Re: Lastest Build WIP r732 Discuss (do not post builds)

PostPosted: Mon Jun 04, 2018 1:31 pm
by Ian
current build looks like this
Image

Re: Lastest Build WIP r732 Discuss (do not post builds)

PostPosted: Tue Jun 12, 2018 1:03 pm
by terminento
I'm having the same issue as Stoneman: I don't know how you are supposed to change the games.xml in order to have onscreen crosshairs in The lost World

Re: Lastest Build WIP r732 Discuss (do not post builds)

PostPosted: Tue Jun 12, 2018 1:52 pm
by Bart
terminento wrote:I'm having the same issue as Stoneman: I don't know how you are supposed to change the games.xml in order to have onscreen crosshairs in The lost World

Code: Select all
<input type="common"/>
<!-- <input type="analog_gun1" /> <input type="analog_gun2" /> -->
<input type="gun1"/>
<input type="gun2"/>

Re: Lastest Build WIP r732 Discuss (do not post builds)

PostPosted: Wed Jun 13, 2018 3:09 am
by terminento
Thank you!
I will try and change the xml as soon as I can.

I also wanted to thank you guys for your efforts. The emulator has come a long way and it works like a charm. I got a new rig some months ago and, having a bit more juice to run these games properly, I've been having a blast.
The rumble force feedback in some games, the fixed transparencies and coplanar polys (the window frames of the train engine in Magical Truck Adventure no longer flicker!), the fixed lighting in some games, the new way microtextures are handled, the fixes in fighting vipers and virtua fighter... So many things to name!
You have been making an awesome work and I'm terribly happy to be able to enjoy these awesome games in such a wonderful way! Thank you so much!

Re: Lastest Build WIP r732 Discuss (do not post builds)

PostPosted: Wed Jun 13, 2018 3:49 am
by Ian
Terminento, from me you are welcome. It's been a fun and sometimes frustrating at times journey unlocking the secrets of the model 3. And of course I've learnt a tonne of stuff along the way. I have one more quite large update to the rendering engine, to really make transparency much closer to the original hardware. Fixes holes in models caused by my stencil hack in lemans24, fixes the balloons in ECA, z fighting of shadows virtua striker, and a tonne of other stuff :)

Re: Lastest Build WIP r732 Discuss (do not post builds)

PostPosted: Wed Jun 13, 2018 1:17 pm
by Ian
Few screenshots from my upcoming build

Perfect balloons, no missing halves!
Image

Helmet has no double rendered transparent polys
Image

Everything looks perfect, no more holes in the back of the car. No parts of geometry missing behind the fence. No white halos around the trees of lights on the fence
Image

Lemans24 shirt renders correctly now, no missing parts
Image

No more z fighting on the shadows. 100% perfect shadows every time :)
Image

Code is very nearly finished, I've thing I've got left to do is to make the stencil polys in sega rally2 to work correctly. I think they are drawn as their own layer, perhaps with stencil enabled, I haven't tried yet. Sega rally2 is the only game which sets this poly attribute.