Lastest Build WIP r745 Discuss (do not post builds) New Bat*

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Re: Lastest Build WIP r732 Discuss (do not post builds)

Postby Ian » Sun Jun 17, 2018 2:00 am

make a save state
i assume that worked in older versions
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Re: Lastest Build WIP r732 Discuss (do not post builds)

Postby YoYo09 » Sun Jun 17, 2018 2:27 am

Ian wrote:make a save state
i assume that worked in older versions


save here
https://drive.google.com/file/d/1iwg_5Q ... sp=sharing

the gauge bar is displayed in black only with no change
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Re: Lastest Build WIP r732 Discuss (do not post builds)

Postby Ian » Sun Jun 17, 2018 2:30 am

Did that work in 732?
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Re: Lastest Build WIP r732 Discuss (do not post builds)

Postby YoYo09 » Sun Jun 17, 2018 2:39 am

Ian wrote:Did that work in 732?


732 There was no problem.

I found another similar bug
Jurassic Park
The gauge before the start of the shooting is yellow.
When you damage it, it appears red.

It is fixed in red.
Image

add VS99.1
r729 Screenshot of the same scene
Image
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Re: Lastest Build WIP r732 Discuss (do not post builds)

Postby Ian » Sun Jun 17, 2018 2:54 am

thx for the bug report, i'll debug it when i have a few mins :)
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Re: Lastest Build WIP r732 Discuss (do not post builds)

Postby Ian » Sun Jun 17, 2018 4:31 am

Okay I fixed it :)
try the latest code if u can compile it
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Re: Lastest Build WIP r734 Discuss (do not post builds)

Postby Joaquim Gonçalves » Sun Jun 17, 2018 4:48 pm

good! We need Jiterdomer to compile it. ;)
Waiting...
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Re: Lastest Build WIP r734 Discuss (do not post builds)

Postby model123 » Mon Jun 18, 2018 9:07 am

Thank you for the recent great progress!!!

Image


Are some uncompleted parts such as overlap of maps and shadows?
What are the other parts?

Image


I do not know how correct the current emulation is
There are few spectators behind the fence

Image


I'm looking forward to the future progress
Google translation
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Re: Lastest Build WIP r734 Discuss (do not post builds)

Postby Ian » Mon Jun 18, 2018 9:31 am

Are some uncompleted parts such as overlap of maps and shadows?
What are the other parts?


Currently the alpha is composited after each priority layer. So you will get overlaps of priority layer 1 and priority layer 2. The actual hardware as far as I can see is only compositing the alpha, right at the end. I am not quite sure how to emulate this exactly, but it's not such a high priority.

The stencil hack I used before fixed the Z fighting in a lot of shadows, but it also broke a lot of other things. This hack is now gone, and that's why everything works more or less how it should :)
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Re: Lastest Build WIP r734 Discuss (do not post builds)

Postby VirtuaHunter » Wed Jun 20, 2018 4:06 am

I tried SVN 735, it seems that some music issues (that sometime could slowdown just a little) seems almost solved, but I have to check better.

As for graphics:
In Scud Race (both original and Plus), the car windows flickers in some occasion.

In Spikeout there are some flickering on the scene, it can be checked in the attract mode (the third demo, after the button explanation) when the camera zoom out a lot.

Hope it can help.
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