Lastest Build WIP r754 Discuss (do not post builds) New Bat*

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Re: Lastest Build WIP r754 Discuss (do not post builds) New

Postby Abelardator2 » Mon Oct 29, 2018 2:43 pm

Ian, I have been a long time without writing, but I am here since 2011 :lol:
I have recently acquired an OSSC(OPEN SOURCE SCAN CONVERTER), and I can show the original games on LCD TV, the problem is that my video capturer for Pc does not accept the signal that the OSSC gives for HDMI, I wanted to continue reporting bugs... :?
What are the LOD models..?
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Re: Lastest Build WIP r754 Discuss (do not post builds) New

Postby Ian » Mon Oct 29, 2018 3:09 pm

Say if you have a model of a tree. The hardware can actually store 4 versions of these
For example
lod0 = 500 polys
lod1 = 250 polys
lod2 = 175 pols .. etc

The models blend when they transition from say lod0 -> lod1
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Re: Lastest Build WIP r754 Discuss (do not post builds) New

Postby Abelardator2 » Tue Oct 30, 2018 3:39 pm

Hi,
I have uploaded a video comparing the r754 version against the actual hardware in "Daytona Usa 2 PE, I think the video capture is pretty good to be able to compare.

https://youtu.be/jykqHl1D9cQ

Download link original video no compress by YouTube: https://mega.nz/#!RxRnXQST!U-DjC4onmX3C9gsv-PtGZLT1RN9ljk6jRV470lOPmn4
Original demo capture: https://mega.nz/#!IpQ1kCYJ!Bv6WMyaiXLdEE-LLw2BX2nckc6U85wy-B19hEXxHxIg

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Last edited by Abelardator2 on Wed Oct 31, 2018 11:35 am, edited 2 times in total.
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Re: Lastest Build WIP r754 Discuss (do not post builds) New

Postby scd » Wed Oct 31, 2018 6:25 am

Abelardator2 wrote:Hi,
I have uploaded a video comparing the r754 version against the actual hardware in "Daytona Usa 2 PE, I think the video capture is pretty good to be able to compare.

https://youtu.be/jykqHl1D9cQ

Image

the grass seems a bit different (brighter in the arcade version). i also noticed it at scud.
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Re: Lastest Build WIP r754 Discuss (do not post builds) New

Postby Abelardator2 » Wed Oct 31, 2018 10:05 am

Last edited by Abelardator2 on Wed Oct 31, 2018 11:14 am, edited 2 times in total.
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Re: Lastest Build WIP r754 Discuss (do not post builds) New

Postby Ian » Wed Oct 31, 2018 10:09 am

You should run the quad rendering version, it fixes the bad polys on the windshield of the car in scud :)
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Re: Lastest Build WIP r754 Discuss (do not post builds) New

Postby Abelardator2 » Wed Oct 31, 2018 10:44 am

Ian wrote:You should run the quad rendering version, it fixes the bad polys on the windshield of the car in scud :)


Activate quad rendering break tachometer in DU2, and I think I noticed something else... :?

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Re: Lastest Build WIP r754 Discuss (do not post builds) New

Postby MetalliC » Thu Nov 01, 2018 8:23 am

Hi, do not want to create new thread, so posting here.
I've added recently dumped clone sets to Games.xml, they are
Emergency Call Ambulance (Japan)
Fighting Vipers 2 (Original)
Star Wars Trilogy Arcade (Prototype 16.9.1998)
Virtual On 2: Oratorio Tangram (Original)
see attached.

there also needed little change in Model3.cpp line 3145, add:
Code: Select all
|| game.name == "von2o"
Attachments
Games.zip
(17.55 KiB) Downloaded 42 times
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Re: Lastest Build WIP r754 Discuss (do not post builds) New

Postby sonic32 » Thu Nov 01, 2018 11:01 am

Edit
Last edited by sonic32 on Thu Nov 01, 2018 11:06 am, edited 1 time in total.
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Re: Lastest Build WIP r754 Discuss (do not post builds) New

Postby sonic32 » Thu Nov 01, 2018 11:02 am

sonic32 wrote:Thanks for info MetalliC :shock:

It would be great to add, I'm trying to test and play

prototype of Star Wars Trilogy that has only 2 of the scenarios seen in the final game and with many different things and with a "COMING SOON" at the end of the game.

version of Virtual On Oratorio Tangram that is either the no rev version or a prototype before the no rev version.


Great works MetalliC
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