Lastest Build WIP r771 Discuss (do not post builds) DAT+BAT*

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Re: Lastest Build WIP r764 Discuss (do not post builds) DAT+

Postby model123 » Sat Jan 19, 2019 8:13 am

Hello Developer

Previously it was only a screenshot of the emulator
I was able to shoot the character display broken by real hardware
So it's not a bug in the emulator

Image


Google Translation
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Re: Lastest Build WIP r764 Discuss (do not post builds) DAT+

Postby sonic32 » Sat Jan 19, 2019 8:17 am

Ian wrote:on the real hardware they seem to be missing entirely
https://youtu.be/qpfzlztrFDQ?t=54

No textures at all show up



I'm sorry about that, :oops:
I look it about 3 years back on Youtube.
Can not find the video.
It may have been switched MOD in the test menu to the original hardware and then it will display the logo.
There was a spiral and Dreamcast.

Or maybe we have a dumped version (USA, Japan) and it is displayed only on this version ..
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Re: Lastest Build WIP r764 Discuss (do not post builds) DAT+

Postby Spindizzi » Sun Jan 20, 2019 3:13 am

Hi,
Hey Ian, a question for you
Tomek, a user from another forum show me this in Harley Davidson & L.A. Riders, which appears in this view with QuadRendering = 1
Any ideas ?
Image
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Re: Lastest Build WIP r764 Discuss (do not post builds) DAT+

Postby Ian » Sun Jan 20, 2019 2:40 pm

Not sure, looks like loss of precision somewhere
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Re: Lastest Build WIP r764 Discuss (do not post builds) DAT+

Postby Ian » Sun Jan 20, 2019 3:20 pm

Well .. I had a go at fixing this

Double overlap of the shadows ..
Image

And the fixed version.
Image

Basically it works :) Although I'm a bit scared my solution is going to make AMD users cry
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Re: Lastest Build WIP r765 Discuss (do not post builds) DAT+

Postby YoYo09 » Sun Jan 20, 2019 11:54 pm

R765 bug report

There is a problem when using the Lost World analog gun.
Moves left and right only.
Changing the gun1 in the xml file will fix it
but The analog gun effect is not expressed.

R761 is normal.
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Re: Lastest Build WIP r765 Discuss (do not post builds) DAT+

Postby model123 » Mon Jan 21, 2019 11:24 am

Hello Ian
Thank you for a wonderful progress

Shadows no longer overlap

Image


Sega Rally 2 also improved with this progress
In the past, headlights and sand smoke were overlap
It is not overlap now

Image

https://youtu.be/68L4ux27QMA?t=131


Google Translation
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Re: Lastest Build WIP r765 Discuss (do not post builds) DAT+

Postby Ian » Mon Jan 21, 2019 11:29 am

Everything should work as it is supposed to, at least with regards to transparency :)
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Re: Lastest Build WIP r765 Discuss (do not post builds) DAT+

Postby model123 » Mon Jan 21, 2019 12:21 pm

Hello Developer

We talked about before
2D graphics only problem or
Problems with 3D graphic
I do not understand


The background of Akira stage Dural version is not dark

Image

https://youtu.be/2z5LpbSjTcc?t=25m47s


After choosing vf3version after Jeffry Stage Dural version the sky is dark
When choosing after the other stage the color of the sky is correct
http://www.supermodel3.com/Forum/viewtopic.php?f=3&t=1138&start=1450#p14703

Image

Save state here
http://www.mediafire.com/file/iw4w5g009zuvif1/vf3tb_3.zip/file


When these two are improved, I do not understand the difference in graphics with real hardware of vf3tb
Thank you very much for the wonderful progress!!!

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Re: Lastest Build WIP r765 Discuss (do not post builds) DAT+

Postby Ian » Mon Jan 21, 2019 12:25 pm

I'll see what I can do
the backgrounds are 2d layers which are separate from the 3d graphics (different chip)
Bart has a better idea how the 2d layers works since he wrote all that code
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