Supermodel Latest Builds for Download (currently SVN 673)

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Re: Supermodel Latest Builds for Download (currently SVN 626

Postby Jiterdomer » Thu Aug 10, 2017 1:20 pm

Next up, frame timing!

HarryTuttle wrote:
Pros:
- general emulation speed increased, also more constant frame rate (like in the Hall-of-Fame scrolling list in ECA);
- the brief FMV intro in Scud Plus doesn't show any tearing;
- the final rapid still image sequence in the attract intro of ECA is not garbled;
- the boot phase in Magical Truck Adventure runs at full speed. The horizontal scrolling text during the attract mode don't show left-overs to the left side of the screen. The multiple "rings" that compose the green skirt of the girl, are perfectly stitched instead of being a bit detached;
- the boot sequence of L.A. Machineguns and VON 2 runs at full speed;
- some fade-in and fade-out effect in various games don't show garbled graphics just before or after (L.A. Machineguns, Daytona 2 intro);
- the briefing in L.A. Machineguns runs at full speed;
- Fighting Vipers intro runs way faster and objects don't show missng/corrupted textures;

Cons:
- due to the big changes in timings, your current save states are now useless. Using them will at best revert to the old behavior, at worst halt emulation. Sorry but there's nothing I could do about that;
- loading a savestate saved with a different "PowerPCFrequency" value could bring the aforementioned problem (to confirm);
- Virtua Striker 2 and variants need a "PowerPCFrequency"of 300 or more;
- Dirt Devils is slow only during the attract mode, to solve that use a "PowerPCFrequency" around 450, but normal gaming will be obviously much slower on lower-end computers;

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Re: Supermodel Latest Builds for Download (currently SVN 626

Postby Kacperas » Thu Aug 10, 2017 2:14 pm

I've found an issue on r628 (MSYS build). There's a problem with rendering on Intel GPU (in my case - Intel HD Graphics 4600) as shown on attached screen. Problem doesn't appear on NVIDIA GPU (discrete graphics).
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Re: Supermodel Latest Builds for Download (currently SVN 626

Postby Ian » Thu Aug 10, 2017 5:03 pm

Try 626
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Re: Supermodel Latest Builds for Download (currently SVN 626

Postby Kacperas » Thu Aug 10, 2017 9:40 pm

R626 works fine on Intel GPU.
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Re: Supermodel Latest Builds for Download (currently SVN 626

Postby Ian » Fri Aug 11, 2017 3:02 am

Was 626 using the legacy engine?
Try 627 .. i switched to using generic vertex attribs but it shouldn't have broken anything, unless I messed up the code somehow.
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Re: Supermodel Latest Builds for Download (currently SVN 626

Postby Kacperas » Fri Aug 11, 2017 9:04 am

Ian wrote:Was 626 using the legacy engine?
Try 627 .. i switched to using generic vertex attribs but it shouldn't have broken anything, unless I messed up the code somehow.

Just compiled r630. Issue is no longer present.
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Re: Supermodel Latest Builds for Download (currently SVN 630

Postby Jiterdomer » Fri Aug 11, 2017 8:23 pm

Here you go, r630 and have a nice weekend! :D
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Re: Supermodel Latest Builds for Download (currently SVN 633

Postby Jiterdomer » Mon Aug 14, 2017 9:36 pm

small updates now.
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Re: Supermodel Latest Builds for Download (currently SVN 633

Postby terminento » Tue Aug 15, 2017 10:56 am

Thanks, jit!
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Re: Supermodel Latest Builds for Download (currently SVN 637

Postby Jiterdomer » Wed Aug 16, 2017 10:59 pm

Here you go. r637
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