Dolphin [Triforce] Codes to Work Games

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Dolphin [Triforce] Codes to Work Games

Postby Joaquim Gonçalves » Mon Aug 01, 2016 2:26 pm

I already made my custom Codes in the ID games.
I got 2 working games at the moment.

F-ZERO AX - Not tested yet.

Mario Kart Arcade GP (USA) - GGPE01

[OnFrame_Enabled]
$Disable crypto
$Loop fix
[OnFrame]
$Disable crypto
0x8023D828:dword:0x93A30008
0x8023D82C:dword:0x93C3000C
0x8023D830:dword:0x93E30010
0x8023E088:dword:0x4E800020
$Loop fix
0x800790A0:dword:0x98650025
0x8024F95C:dword:0x60000000
0x80031BF0:dword:0x60000000
0x80031BFC:dword:0x60000000
0x800BE10C:dword:0x4800002C
0x8009F1E0:dword:0x60000000
0x800319D0:dword:0x60000000
[EmuState]
EmulationIssues = AM-Baseboard
EmulationStateId = 5


Mario Kart Arcade GP 2 (USA) - GGPE02

[Gecko]
$Button Activator for L and R Trigger [CosmoCortney]
28858D32 0000XXXX
*L = 0200
*R = 0100
*L + R = 0300
$Infinite Time in Races [CosmoCortney]
046D0F8C 447A0000
[OnFrame]
$99 credits
0x80690AC0:dword:0x00000063
$DVDInquiry Patchok
0x80286388:dword:0x3C602100
0x8028638C:dword:0x4E800020
$Ignore CMD Encryption
0x80285CD0:dword:0x93A30008
0x80285CD4:dword:0x93C3000C
0x80285CD8:dword:0x93E30010
$Disable CAM
0x80073BD8:dword:0x98650025
$Seat Loop patch
0x800BE10C:dword:0x4800002C
$Stuck loop patch
0x8002E100:dword:0x60000000
$60times Loop patch
0x8028B5D4:dword:0x60000000
$GameTestMode Patch
0x8002E340:dword:0x60000000
0x8002E34C:dword:0x60000000
$SeatLoopPatch
0x80084FC4:dword:0x4800000C
0x80085000:dword:0x60000000
[OnFrame_Enabled]
$99 credits
$DVDInquiry Patchok
$Ignore CMD Encryption
$Disable CAM
$Seat Loop patch
$Stuck loop patch
$60times Loop patch
$GameTestMode Patch
$SeatLoopPatch
[EmuState]
EmulationIssues = AM-Baseboard
EmulationStateId = 5


Virtua Striker 3 Ver. 2002 (Japan) - GVSJ8P - Need Code
It coins but, Error12 JVS I/0 board does not fulfill the game spec.

Virtua Striker 3 Ver. 2002 (Europe) - GVSJ32 - Need Code
It Coins but, Black Screen

Virtua Striker 4 Ver. 2006 (Export) - GVSE46 - Need Code
It Coins but, Black Screen

Virtua Striker 4 Ver. 2006 (Japan) - GVSJ46 - Need Code
It Coins but, Black Screen

Send me your codes if you can at least boot the game like this user. It's been very hard to find.

https://www.youtube.com/watch?v=qDeoVJepL60

More id codes: https://github.com/FIX94/triforce-header-patcher
*Note
I just change the J, E, Letters in to the 4th letter if you put in the last one it will not read the boot Language. I already change the ISO.hdr using GCR with a HEX Editor and import inside of the game.

Thanks. ;)
Waiting...
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Re: Dolphin [Triforce] Codes to Work Games

Postby MrThunderwing » Tue Aug 02, 2016 10:29 am

Joaquim Gonçalves wrote:F-ZERO AX - Not tested yet.


F-Zero AX doesn't work in the Triforce builds. The best you can do is use some Gecko codes to enter the AX attract mode and get in game but with non-working controls. It's playable if you've got a Wii running Quadforce though.
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Re: Dolphin [Triforce] Codes to Work Games

Postby Joaquim Gonçalves » Tue Aug 02, 2016 11:41 am

MrThunderwing wrote:
Joaquim Gonçalves wrote:F-ZERO AX - Not tested yet.


F-Zero AX doesn't work in the Triforce builds. The best you can do is use some Gecko codes to enter the AX attract mode and get in game but with non-working controls. It's playable if you've got a Wii running Quadforce though.


I know that, but it's been 8 years and no sign to fix that.
I don´t have a Wii Console, just PC for me is priority.
Nintendon´t just make all games playable if we use the MAME/CHD conversion to .BIN :)
Now i can pray for Demul, it's the only one.
Let them make Atomiswave and Naomi good and see if they goes to Triforce.
Waiting...
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Re: Dolphin [Triforce] Codes to Work Games

Postby isamu » Thu Aug 04, 2016 8:49 pm

isn't F-Zero AX fully playable as an unlockable mode in GX? It's been a while but I remember playing what appeared to be the full AX game *inside* the GX game via some gameshark codes.
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Re: Dolphin [Triforce] Codes to Work Games

Postby MichaelMichael54321 » Sat Aug 06, 2016 10:51 am

isamu wrote:It's been a while but I remember playing what appeared to be the full AX game inside the GX game via codes.

I remember that, too... ;)
GX and AX had some features interconnected with each other, like the Gamecube memory cards with GX saves communicating with the AX cabinets for I believe it...points on GX...?

Joaquim Gonçalves wrote:Virtua Striker 4 Ver. 2006 (Export) - GVSE46 - Need Code
It Coins but, Black Screen


I personally admire the attraction sequence, even though I'm not that much into the Virtua Striker series in it's entirety.
MichaelMichael54321 wrote:"You haven't seen SEGA's arcade success like this...Sega Model 3"


My gaming rig specs, courtesy of CPU-Z:
http://valid.x86.fr/i35lsi
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Re: Dolphin [Triforce] Codes to Work Games

Postby Joaquim Gonçalves » Sat Aug 06, 2016 3:42 pm

MichaelMichael54321 wrote:
Joaquim Gonçalves wrote:Virtua Striker 4 Ver. 2006 (Export) - GVSE46 - Need Code
It Coins but, Black Screen

I personally admire the attraction sequence, even though I'm not that much into the Virtua Striker series in it's entirety.


Compared to that pain the arse of konami games, this should be playable. :|
Waiting...
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Re: Dolphin [Triforce] Codes to Work Games

Postby MrThunderwing » Sun Aug 07, 2016 4:59 am

isamu wrote:isn't F-Zero AX fully playable as an unlockable mode in GX? It's been a while but I remember playing what appeared to be the full AX game *inside* the GX game via some gameshark codes.


It is.You can even get that mode operating with working with force feedback. I've seen some F-Zero AX purists argue that this version still isn'y 100% arcade accurate as the apparently there are some subtle differences in the way the ships handle in GX compared to AX owing to the slight difference in the way the ships drift. I've only ever played an actual AX arcade machine once and that was about 10 years ago, and, controllers aside, I honestly can't recall it feeling any different to the home version.
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Re: Dolphin [Triforce] Codes to Work Games

Postby DaytonaFan » Sun Aug 07, 2016 7:17 am

MrThunderwing wrote:
isamu wrote:isn't F-Zero AX fully playable as an unlockable mode in GX? It's been a while but I remember playing what appeared to be the full AX game *inside* the GX game via some gameshark codes.


It is.You can even get that mode operating with working with force feedback. I've seen some F-Zero AX purists argue that this version still isn'y 100% arcade accurate as the apparently there are some subtle differences in the way the ships handle in GX compared to AX owing to the slight difference in the way the ships drift. I've only ever played an actual AX arcade machine once and that was about 10 years ago, and, controllers aside, I honestly can't recall it feeling any different to the home version.


Well, you can actually CONTROL the machines in real AX in Dolphin Triforce 4.0-312:
https://www.youtube.com/watch?v=FOQuJBjg0sE
But even then the brake doesn't work, the acceleration seems to be automatic and you cannot boost or use the air brakes. What's more, the camera tends to get messed up in some parts in the tracks (And you can even get stuck without moving by some reason in Port Town (Always) and somehow in Green Plant). But still it can be played.

And there are some diifferences I noticed when I played AX with Nintendont:
-When you kill machines, they don't seem to stay dead unlike Grand Prix of FZGX, but Restore seems to be always set (AKA if you lose all your health or fall out you are rescued) so it makes sense. The skull icons still appear.
-Side attacking and Spin attacking seems to be more akin to F-Zero X in AX (Double tap the paddle/L R button to side attack), while F-Zero GX haves separate buttons for those, and there doesn't seem to be a way to use them like in X, and you are stuck with only sliding in L and R.

I may later notice more differences, but that are those that I noticed for now. And the controls seem to be a little bit more slippery thanks to the game being designed for a steering wheel, but I played with Rainbow Phoenix (Which I don't have in GX, so I can't compare). And I cannot compare now as well as I done it in a Wii from a friend and don't have it anymore, as my Wii wasn't working and was sent to be fixed, and still I don't have it yet.
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Re: Dolphin [Triforce] Codes to Work Games

Postby Joaquim Gonçalves » Wed Aug 09, 2017 10:44 am

# GFZJ8P - VirtuaStriker2002
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 2
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
$DI Seed Blanker
0x80000000:dword:0x00000000
0x80000004:dword:0x00000000
0x80000008:dword:0x00000000
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]


For FX Zero AX this is the solution for now. :(

http://www.hyperspin-fe.com/forums/topi ... ent-275173

3.0-696 to 3.0-697
Mario Kart 2
Virtua Striker 2002
F-Zero AX Card Error

3.0-698 to 4.0-315
Mario Kart
Mario Kart 2
Virtua Striker 2002 JVS I/O Error
F-Zero AX JVS I/O Error

This is the running progress.
Waiting...
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