Le Mans 24 - why so few cars?

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Re: Le Mans 24 - why so few cars?

Postby FMecha » Tue May 23, 2017 12:05 pm

Sorry for the bump, but I've discovered a third skin for the McLaren, based on the West Competition livery:

I don't know if this is real or just a modification. If the thing I linked is real, how do I access the third livery?
There is a Le Mans 24 and Daytona USA 2 Power Edition in my nearest mall's arcade.
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Re: Le Mans 24 - why so few cars?

Postby Shekel » Tue May 23, 2017 4:02 pm

Hold Start and VR2 before pressing accelerator.
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Re: Le Mans 24 - why so few cars?

Postby PowerPC300 » Fri Oct 19, 2018 4:18 pm

why the Porsche 911 drives faster is simple, it is the selected "special" car, meaning it accelerates faster than the others. to change it, go to the test menu and change the special car to your preference.
Sega has made interesting hardware back in those days, the model 1, naomi, and don't forget the all custom hikaru!
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Re: Le Mans 24 - why so few cars?

Postby MrThunderwing » Thu Jan 24, 2019 10:36 am

Now that FFB is working in Le Mans I had a bit of an extended play on it last night. I'm not sure if I've got the Porsche set as the special car or not, but using it I managed to come fourth in the 24hr race, which is the best I've ever managed so far. Normally when I've played the 24 hour race, it's after I've just started the game up, so it was interesting to note that when you play the game again straight after, it starts at a different time of day and there were some BGMs I'd never heard play in the game before and that there are multiple different times of day the game starts at. This seems to also affect the behaviour of the CPUs a bit as well, there was one game I played where I was driving well, but didn't encounter another CPU car for almost the entirety of the first lap. I'd made a save state on the title screen before this (so if I cocked up I could just easily return to the title screen and start again), so I did, started the game in the same conditions and the same CPU behaviour occurred. On another try I manged to catch up to two of the CPU cars almost immediately after starting the race and they oddly both caught fire as I was approaching them. I'm not sure if the progress you make in catching up with the CPUs is also somehow linked with the (really fucking annoying) rubber bandy rival car that seem to harass you constantly, and whether you can break away from it.
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Re: Le Mans 24 - why so few cars?

Postby MrThunderwing » Sat Feb 16, 2019 10:57 am

Bart and Ian - I just randomly discovered a video by someone on YouTube who's playing Le Mans on 5he actual step 1.5 hardware and doing direct video capture. Could be a useful resource if you need any refrence videos to compare Supermodel to the real thing: https://youtu.be/4fxrQazRM7A
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Re: Le Mans 24 - why so few cars?

Postby Ian » Sat Feb 16, 2019 2:06 pm

Yeah i know about his vids :)
His direct captures helped me a lot with emulation .. especially working out correct lighting
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Re: Le Mans 24 - why so few cars?

Postby doteater » Sun Mar 24, 2019 3:43 pm

kinda pointless maybe after the direct capture video but the channel is sick and it is nice to see the actual cab
i didn't know there was an extra button for..lights ? apparently
not that i've played lemans much on supermodel,can't control the cars at all . a shame

LEMANS 24 (Arcade) - F40LM Tuned【1069.0km】

i will check out that place for sure next time i'm in the tokyo area
there are a few other model 3 games i've stumbled upon (always in the kanto area) : so far i encountered virtua 3tb , spikeout , la machineguns and fighting vipers 2 :!:

as a final note,compared to supermodel,there always seems to be a lot more texture shimmering / warping (i noticed the same thing when comparing system 22 games to mame)
[i'm using a crt monitor so at least it isn't a complete apples to oranges comparison]
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