While physics seem to be largely unchanged (which is good), and all that truly matters is that the game is fun to play, I have some mayor concerns regarding the visuals. I'm taking a wild guess and figuring that many of the visual shortcomings might have to do with the game rendering stuff in that close-to-useless second display up on the top of the cabinet, but still:
-Aesthetically the game is not fully realistic, yet not fantasy/cartoony enough, that middle ground doens't "feel" right, kinda lifeless, kinda too darkly lit, specially in the circuits that are not the Daytona one.
-Where's the scenery porn? The original Daytona 2 put frigging waterfalls and palmtress in daytona circuit and it felt great! And there's no excuse for the imaginary circuits. Compare the other ones that are seen in the video with the amusement park of 2.
-The circuit is ridicously small on scale. While this wasn't an issue with the 2 first ones, the circuit in those wasn't THIS small. Laps seem to be over too soon. It seemed larger in Daytona 2. I understand that they did this to keep the arcadey short, checkpoint compatible lap times, but they could have done the same thing by having a larger circuit and have the cars move faster along the track. This rendition of the circuit feels like a toy model version of it: the giganticly wide curves of the original circuit seems like mid to narrow in this one!
-I could be wrong and maybe it's due to the width of the circuits and the lack of scenery elements to reflect, but the cars' reflections don't seem to be dynamic. It seems a simple static map that wraps around the car. This is most obvious when we get to see the over the hood camera: aside from a white specular highlight when the car seems to face the sun, no scenery seems to reflect on it. In this time and age, that's very dissapointing.
-I don't know what resolution the game's running at, but what I do see is that there's noticeable shimmering and pixel crawling in the distant elements.
-While it might be there and not so noticeable because of the video, there doesn't seem to be much post-processing going on. If there's HDR lighting it isn't quite noticeable (specially when the dark grandstand is against the bright sky).
-The trees in the circuits that have them, while not 2d planes, are still pretty basic, and kind of faded and withered, as lifeless as if they were asking to die. Inexplicably enough they are also terribly scarce, making it all te more obvious.
-I put my copy of Gran Turismo 5 prologue in my PS3 to play a quick race in the Daytona circuit and compare. That game was released in 2008 and looks MILES better than this one. It was hd60fps as well, but the feel of firmness and presence of the scenery is better, the circuit is way bigger, the cars are better modelled, the lighting is way more lifelike (you can have cartoony elements and still have the air filled with realistic atmosphere and godrays), and it still had a dozen cars on track. the full GT5 and 6 still have the track and even more cars on it, but I chose to mention prologue to remark that it's an 8 year old game running in hardware a generation behind. It is bad that Daytona 3 looks unimpressive when compared to current racing games, but the fact that an 8 year old game still beats it in the visual department is not a good sign. I wanted to link to a proper video, but it seems like no-fucking-body had a video capture card in 2008 and most videos are a camera pointing at the screen, but still, and even if these are static images, they are still real time. I mean, LOOK AT THIS, LOOK AT THIS SHIT AND HOW DETAILED IT IS:
The way the air becomes blueish in the distance because DAYTONA IS A HUGE FUCKING CIRCUIT, the way the indirect global illumination creates ambient shadowing in the shady areas within shadows...
Again, this is a capture from a replay from GT 5, not prologue, but the PS3 games manage to move all of this shit in real time. Look at those cars! LOOK AT THOSE FUCKING GORGEOUS CARS! WHY DOESN'T DAYTONA 3 LOOK AT LEAST LIKE THIS:
Compare that to this (I know it's not a good example because of video compression and shit, but still...):
Hell, even if Sega is not what it used to be, they can still produce some visually ashtonishing games, like the latest Yakuza entires. This, this looks very dissapointing.