Daytona USA Returns To The Arcade!

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Re: Daytona USA Returns To The Arcade!

Postby sonic32 » Tue Nov 15, 2016 10:51 am

Joaquim Gonçalves wrote:And emulation for this...

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Year of 2100.
Common Sega port this to steam. 8-)




Daytona 3, read the System PC hardware - Europa 2, which is actually an ordinary PC, no need to emulate, just make bootable games
A hacked Dongle protection.
Sega, Namco, Taito ... etc already do not invest in manufacturing its own hardware, the last piece was Naomi.
Daytona 3 will probably be based on the classic Windows or Linux as an all new arcade.
It is important to obtain an advance games ...
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Re: Daytona USA Returns To The Arcade!

Postby lasean walker » Wed Nov 16, 2016 5:17 pm

SWEET!!! :D
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Re: Daytona USA Returns To The Arcade!

Postby Trojan X » Wed Nov 16, 2016 7:06 pm

8 minutes gameplay. My suspicion seems to be coming to fruition, which is something I DO NOT WANT to happen. It looks good but not THAT good in consideration of Daytona 2. The lighting and reflection does look amazing on the car, however we need to be careful because off-cam footages are known to make certain games look more impressive compared to the direct-feed counterpart:

https://www.youtube.com/watch?v=K0Agyk42QNg


You know... I never liked that remix Daytona music that much. I prefer the original and Daytona 2's music, those tracks gets me hyped. Those remix track that been around since the Saturn days were always a little... flat. Also, the graphics and roadside decal of Lakeside Castle course proves my point that Western game developers do not GET IT... They don't understand what makes Daytona USA so damn amazing much how they have 100% proven it in Sega Rally Revo/3 (a game that completely breaks "game design psychology" after completing the Modified cars sets). The only people that seems to have a clue are the guys behind 90s Arcade Racer but this is only a possibility as we haven't even see the game playing properly yet for years!

I need to see more... a lot more. You guys know that I love Daytona USA like no tomorrow (heh, practically everyone in this forum does) but for a sequel... A SEQUEL... this should have blown us away from the get-go the same way how Daytona 2 blown us. Anyhow, need to see more footages and I hope someone who can play the game decent gets to be recorded and showcase what the game may be about. The UI reminds me too much of Sonic All Star Racing, the graphics and artists didn't seem to go to "town" with the track design, the cars' rear looks... strange... too angler and boxed. I dread how far the team will go with respect to bringing this to home in multiplayer form. I call it right now that they won't even be able to provide features that will make everyone go insane from an online networking space, i.e. because it is done by westerners I'd expect very basic provision. Sorry for shafting the western devs so much but they have proven for 2 decades that they do not have what it takes unless they are copying reality.

There are 6 courses in total from what I saw in the video. Crossing fingers that the other tracks are amazing and the game will be overhauled from now until launch as there is plenty that need to be done to make this game warrant the Daytona USA 3 name.
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Re: Daytona USA Returns To The Arcade!

Postby Boomslangnz » Wed Nov 16, 2016 7:32 pm

^^^ completely agree

It's just a remastered version of the original Daytona USA.

Im pretty dissapointed really, to call this Daytona 3 I expected massive advancements and this just looks like a nice looking 1993 game
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Re: Daytona USA Returns To The Arcade!

Postby isamu » Thu Nov 17, 2016 3:21 am

Doot doo doot doo doot doo doot doo doooooo!!!!!!

Looks WILD!!!! :o :shock: :D
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Re: Daytona USA Returns To The Arcade!

Postby terminento » Thu Nov 17, 2016 6:18 am

While physics seem to be largely unchanged (which is good), and all that truly matters is that the game is fun to play, I have some mayor concerns regarding the visuals. I'm taking a wild guess and figuring that many of the visual shortcomings might have to do with the game rendering stuff in that close-to-useless second display up on the top of the cabinet, but still:

-Aesthetically the game is not fully realistic, yet not fantasy/cartoony enough, that middle ground doens't "feel" right, kinda lifeless, kinda too darkly lit, specially in the circuits that are not the Daytona one.

-Where's the scenery porn? The original Daytona 2 put frigging waterfalls and palmtress in daytona circuit and it felt great! And there's no excuse for the imaginary circuits. Compare the other ones that are seen in the video with the amusement park of 2.

-The circuit is ridicously small on scale. While this wasn't an issue with the 2 first ones, the circuit in those wasn't THIS small. Laps seem to be over too soon. It seemed larger in Daytona 2. I understand that they did this to keep the arcadey short, checkpoint compatible lap times, but they could have done the same thing by having a larger circuit and have the cars move faster along the track. This rendition of the circuit feels like a toy model version of it: the giganticly wide curves of the original circuit seems like mid to narrow in this one!

-I could be wrong and maybe it's due to the width of the circuits and the lack of scenery elements to reflect, but the cars' reflections don't seem to be dynamic. It seems a simple static map that wraps around the car. This is most obvious when we get to see the over the hood camera: aside from a white specular highlight when the car seems to face the sun, no scenery seems to reflect on it. In this time and age, that's very dissapointing.

-I don't know what resolution the game's running at, but what I do see is that there's noticeable shimmering and pixel crawling in the distant elements.

-While it might be there and not so noticeable because of the video, there doesn't seem to be much post-processing going on. If there's HDR lighting it isn't quite noticeable (specially when the dark grandstand is against the bright sky).

-The trees in the circuits that have them, while not 2d planes, are still pretty basic, and kind of faded and withered, as lifeless as if they were asking to die. Inexplicably enough they are also terribly scarce, making it all te more obvious.

-I put my copy of Gran Turismo 5 prologue in my PS3 to play a quick race in the Daytona circuit and compare. That game was released in 2008 and looks MILES better than this one. It was hd60fps as well, but the feel of firmness and presence of the scenery is better, the circuit is way bigger, the cars are better modelled, the lighting is way more lifelike (you can have cartoony elements and still have the air filled with realistic atmosphere and godrays), and it still had a dozen cars on track. the full GT5 and 6 still have the track and even more cars on it, but I chose to mention prologue to remark that it's an 8 year old game running in hardware a generation behind. It is bad that Daytona 3 looks unimpressive when compared to current racing games, but the fact that an 8 year old game still beats it in the visual department is not a good sign. I wanted to link to a proper video, but it seems like no-fucking-body had a video capture card in 2008 and most videos are a camera pointing at the screen, but still, and even if these are static images, they are still real time. I mean, LOOK AT THIS, LOOK AT THIS SHIT AND HOW DETAILED IT IS:
Image
Image
Image
Image
Image
The way the air becomes blueish in the distance because DAYTONA IS A HUGE FUCKING CIRCUIT, the way the indirect global illumination creates ambient shadowing in the shady areas within shadows...
Again, this is a capture from a replay from GT 5, not prologue, but the PS3 games manage to move all of this shit in real time. Look at those cars! LOOK AT THOSE FUCKING GORGEOUS CARS! WHY DOESN'T DAYTONA 3 LOOK AT LEAST LIKE THIS:
Image

Compare that to this (I know it's not a good example because of video compression and shit, but still...):
Image
Hell, even if Sega is not what it used to be, they can still produce some visually ashtonishing games, like the latest Yakuza entires. This, this looks very dissapointing.
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Re: Daytona USA Returns To The Arcade!

Postby terminento » Thu Nov 17, 2016 6:34 am

Hell! I decided to play nice, and in order to rule the realistic aesthetic of GT out and even things a bit, I grabbed that image, blurred it, lowered the luminance and ramped saturation and funky colors a bit. Still looks better. I think the lighting is way superior and that's the main difference. But detail as well.
Image

Even if they were going for the funky design of the original Daytona instead of the more solid one of the sequel, well...
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Re: Daytona USA Returns To The Arcade!

Postby Joaquim Gonçalves » Thu Nov 17, 2016 7:17 am

sonic32 wrote:Daytona 3, read the System PC hardware - Europa 2, which is actually an ordinary PC, no need to emulate, just make bootable games
A hacked Dongle protection.
Sega, Namco, Taito ... etc already do not invest in manufacturing its own hardware, the last piece was Naomi.
Daytona 3 will probably be based on the classic Windows or Linux as an all new arcade.
It is important to obtain an advance games ...


My Heart.
PM me so badly if you find Daytona 3 emulated for Windows.

Image
Waiting...
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Re: Daytona USA Returns To The Arcade!

Postby Shekel » Thu Nov 17, 2016 7:57 am

isamu wrote:Doot doo doot doo doot doo doot doo doooooo!!!!!!

Looks WILD!!!! :o :shock: :D

It's doo-doo, alright. I don't know which part was wild.

I'm not disappointed, I didn't hype it up. Prototype or not, Termiento has shown graphically it's way off the mark, at least. The aesthetics are all generic. It looks like it could've been made by anyone.
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Re: Daytona USA Returns To The Arcade!

Postby Trojan X » Thu Nov 17, 2016 8:21 am

Can't believe the Radar is gone. That was super important for intense multiplayer battles.
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