Trojan X wrote: [...] two of my friends work in AM2 and Sonic Team so I won't say any further than that, just in case. [...]
That's very interesting! Would be possible to ask tchem about Virtua Fighter 3 for Sega Saturn? We can read only rumors with no info confirmed.
Did it exist? One or two versions?
Ah. They are heavily sworn to confidentiality so while I know a lot about certain developments within the corp, I'm sure this is something that one of my friends won't tell me about. ... but then again, I will ask and see what he say but I think it all depends if my friend was involved in that project or not. To be honest, I doubt if he was involved. We'll see and hopefully, I would remember to ask him.
From my personal knowledge, VF3 for the Sega Saturn did exist but only in hard code engine demo/test form.
Trojan X wrote:I Supermodel is GOOD for Sega so, for now, they are just waiting... Waiting to reverse engineer, waiting to hire once all is nailed, waiting to use certain object codes...
Wow, that's pretty cool! Any chance any of those dudes could do a bit of reverse engineering of their own to try and get networking running?
Believe me, these guys have ZERO time outside work let alone during it. They are continuously involved in projects whether it's internal or alongside with the West. Any free time they have is "time" they wish to use to relax their mind. Not sure you know but Japan's "Salary Man" culture is 85-90% Work, 10-15% Personal, as oppose from the west's 70% work, 30% personal life. Note - 85% work doesn't necessarily mean strictly absolute work, it also include going out with a colleague and getting involve with small/large drinking parties with your colleagues and/or clients. Yes, it sounds like entertainment, but the mentality of going out with "friends" and "work colleagues" is completely different.
The only way I can see them, or their team members, ever working on the network aspect is by SEGA starting a project to create, release and sell their model 3 games on Steam, PSN, etc. Before attempting to do that, I believe they will wait for the next major Supermodel3 release where, hopefully, everything is operating clean as possible and not an SVN update. This is also in consideration that SEGA wants to spend a little money as possible on the project because they know that the window of opportunity to capitalise on the sales of model 3 games has sailed over 12 years ago. It's SEGA's fault because they have lost many of their own game codes. Sad but true...