How does SEGA feel about there arcade games being emulated?

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Re: How does SEGA feel about there arcade games being emulat

Postby rad_killer » Sat Feb 18, 2017 2:50 am

Trojan X wrote: [...] two of my friends work in AM2 and Sonic Team so I won't say any further than that, just in case. [...]


That's very interesting! Would be possible to ask tchem about Virtua Fighter 3 for Sega Saturn? We can read only rumors with no info confirmed.
Did it exist? One or two versions?

Back to the topic: we remember about GIRI GIRI Project - an emulator of Sega Saturn for PC - with hardware acceleration and lightning support.
I was so impressed back in... 2000? Don't remember. Sega has hired the author of emulator and the "free" emulator for PC was gone.
Giri Giri was kinda popular in Japan (and probably only in Japan). In terms of emulation, SSF is better, but in therms of hardware acceleration,
GIRI GIRI was much, much better.
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Re: How does SEGA feel about there arcade games being emulat

Postby MrThunderwing » Sat Feb 18, 2017 6:36 am

Trojan X wrote:I Supermodel is GOOD for Sega so, for now, they are just waiting... Waiting to reverse engineer, waiting to hire once all is nailed, waiting to use certain object codes...


Wow, that's pretty cool! Any chance any of those dudes could do a bit of reverse engineering of their own to try and get networking running?
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Re: How does SEGA feel about there arcade games being emulat

Postby Toshiko » Sat Feb 18, 2017 8:03 am

In regards to commercial GiriGiri's popularity, it was popular outside of Japan as a hacked up 'free' version known as Cassini, with varying levels of stability and malware depending on where you acquired it from. It was the best option for Saturn emulation until SSF, outside of being as safe to google as porn and piracy combined. There was some dark amusement in watching a full IRC channel fall victim to numerous viruses trying to find a clean release, though.

Now we have MakaronEX to fill that virus-free wild goose chase hole in our hearts.
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Re: How does SEGA feel about there arcade games being emulat

Postby Pedro Pablo » Sat Feb 18, 2017 9:53 am

I have an appreciation about the games beign emulated, and not only with Supermodel (keep doing the great job guys!)

In my case i prefer to have an open source adaptation than an emulation. On this days emulating old games it's kinda redundant, for the people who wants to replicate the same experience like in 80's or 90's it's ok, but there are people like me who wants bugs fixed, stable fps, modding, to have possibilites beyond the game itself.

For example, one of my first games that i ever played was Outrun on a MS-DOS PC (that midi was awful btw), and soooo many years later of playing the arcade on MAME i've cross with Cannonball, the open source implementation of the arcade. It has High Res graphics, bugs fixed, force feedback, camera changes, automatic transmission, etc..... I would like someday to see something similar to my other favourite racing games: Daytona USA, SCUD, Initial D.

IDK is SEGA is in acknowledge of Cannonball (also the developer has a lot of information on his website of reverse engineer), but it's a big step to have some kudos for M2 Emulator and Supermodel. What about Demul, Reicast and the SEGA Genesis emulators?
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Re: How does SEGA feel about there arcade games being emulat

Postby Bart » Sat Feb 18, 2017 11:46 pm

Trojan X wrote:I tell you all a secret. With myself being based in Japan, I am much closer to my friends that work in a very high position in Sega Japan (they have worked there for over 20 yrs, Directors, and Seniors) than ever before. We've been friends for over several years. So, let me just say this...

I don't know how wild spread the knowledge of Supermodel is throughout the Sega corporation, but my close friends along with several others are fully aware of Supermodel and they love it to bits! During Christmas, we were playing Scud Race and Daytona USA 2 on my triple multi-monitor screens at my home and they were going insane. We were playing for hours and itching for multi-players network race. To make it crazier, two of my friends work in AM2 and Sonic Team so I won't say any further than that, just in case.

So I think the real answer is this... Many people at SEGA are aware but I doubt that everyone else is aware. Many people at Sega Japan are gamers so, in this case, they won't say anything and they won't act (for the better) until everything is stable and complete. They have no interest what so ever to do anything negative to the project because the team behind it are doing wonders that they simply have "no time" to do whatsoever. I.e. Supermodel is GOOD for Sega so, for now, they are just waiting... Waiting to reverse engineer, waiting to hire once all is nailed, waiting to use certain object codes, who knows... but they are waiting and it will be a positive move and not a negative one. ... unless there is an idiot at Sega Corporate Law department and insist for doomsday but that haven't happened yet and I incredibly doubt that anything would otherwise it would have happened already. Remember, this is Sega Japan, not Sega West I'm talking about here.


Hmm... Sounds like I need to make a trip out to Japan! I haven't been since 2009. How time flies.
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Re: How does SEGA feel about there arcade games being emulat

Postby Trojan X » Sun Feb 19, 2017 8:55 pm

rad_killer wrote:
Trojan X wrote: [...] two of my friends work in AM2 and Sonic Team so I won't say any further than that, just in case. [...]


That's very interesting! Would be possible to ask tchem about Virtua Fighter 3 for Sega Saturn? We can read only rumors with no info confirmed.
Did it exist? One or two versions?


Ah. They are heavily sworn to confidentiality so while I know a lot about certain developments within the corp, I'm sure this is something that one of my friends won't tell me about. ... but then again, I will ask and see what he say but I think it all depends if my friend was involved in that project or not. To be honest, I doubt if he was involved. We'll see and hopefully, I would remember to ask him.

From my personal knowledge, VF3 for the Sega Saturn did exist but only in hard code engine demo/test form.


MrThunderwing wrote:
Trojan X wrote:I Supermodel is GOOD for Sega so, for now, they are just waiting... Waiting to reverse engineer, waiting to hire once all is nailed, waiting to use certain object codes...


Wow, that's pretty cool! Any chance any of those dudes could do a bit of reverse engineering of their own to try and get networking running?


Believe me, these guys have ZERO time outside work let alone during it. They are continuously involved in projects whether it's internal or alongside with the West. Any free time they have is "time" they wish to use to relax their mind. Not sure you know but Japan's "Salary Man" culture is 85-90% Work, 10-15% Personal, as oppose from the west's 70% work, 30% personal life. Note - 85% work doesn't necessarily mean strictly absolute work, it also include going out with a colleague and getting involve with small/large drinking parties with your colleagues and/or clients. Yes, it sounds like entertainment, but the mentality of going out with "friends" and "work colleagues" is completely different.

The only way I can see them, or their team members, ever working on the network aspect is by SEGA starting a project to create, release and sell their model 3 games on Steam, PSN, etc. Before attempting to do that, I believe they will wait for the next major Supermodel3 release where, hopefully, everything is operating clean as possible and not an SVN update. This is also in consideration that SEGA wants to spend a little money as possible on the project because they know that the window of opportunity to capitalise on the sales of model 3 games has sailed over 12 years ago. It's SEGA's fault because they have lost many of their own game codes. Sad but true...
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Re: How does SEGA feel about there arcade games being emulat

Postby isamu » Wed Mar 15, 2017 2:34 pm

Very insightful posts TrojanX. Thanks for sharing.
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