Outrunner wrote:This also fixes the ugly lightsaber and luke's hands in Star Wars Trilogy Arcade.
The lightsabers are still blackish in color tho.
Bart wrote:Just in time for Christmas, I think I've finally fixed some issues with back-face culling, allowing mirrored tracks to work in Daytona 2 and Scud Race Plus. This also fixes the inverted wheels in Dirt Devils.
I still have more testing to do before making a formal WIP post on the news page. Assuming I've really fixed the problem (and haven't introduced new bugs), the code desperately needs to be optimized. A relatively expensive 3x3 matrix inversion and a few matrix multiplications have to be performed for each model instance in order to determine the forward-facing direction. But still, it's a start! The inverted geometry problem has been bugging me for a long time so to have finally figured out where the problem was is a nice little Christmas present for me.
Merry Christmas to all and to all a good night!
Bart wrote:Outrunner wrote:This also fixes the ugly lightsaber and luke's hands in Star Wars Trilogy Arcade.
What do you mean? Can you post before/after screenshots? I'm assuming you've tried out the SVN build.
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