The Official Supermodel Work-in-Progress Thread

Discuss Supermodel and your favorite Model 3 games. Show off your latest threads, this is the place to see and be seen.
Forum rules
Keep it classy!

  • No ROM requests or links.
  • Do not ask to be a play tester.
  • Do not ask about release dates.
  • No drama!

Re: The Official Supermodel Work-in-Progress Thread

Postby Jiterdomer » Wed Jan 16, 2013 12:54 pm

The Virtua Formula machines are still in Joypolis, right? Cause I wanna see it when I'm going to Tokyo about a year or two. Any plans to see it on Joypolis? (Sorry for being off topic)
Feel the heartbeat of my machine through this tight seat. I feel every motion of my machine
Image
User avatar
Jiterdomer
 
Posts: 472
Joined: Mon Sep 26, 2011 6:37 pm
Location: Los Angeles, CA

Re: The Official Supermodel Work-in-Progress Thread

Postby Arbee » Wed Jan 16, 2013 1:49 pm

Groomery wrote:Here is a video of my Virtua Fighter 1 PCB. Im Playing some matches! Compare that to mame and you vill see many
bugs compare to the original. http://www.youtube.com/watch?v=EXuiW2Z92XM


I'm sure it's an oversight that you haven't reported any of these "many bugs" to MAME Testers :)
Arbee
 
Posts: 69
Joined: Sun Sep 25, 2011 6:41 pm

Re: The Official Supermodel Work-in-Progress Thread

Postby MrThunderwing » Wed Jan 16, 2013 2:19 pm

nuexzz.. wrote:playing with a memory editor I could enter binding mode. 8-)

"COLOR FESTIVAL"

Image

Image

Image

Image

Image


Great work Mr. nuexzz sir! Feels like this is a step in the right direction towards eventually getting networking integrated in Supermodel.
User avatar
MrThunderwing
 
Posts: 428
Joined: Fri Sep 02, 2011 11:31 am
Location: Bristol, UK

Re: The Official Supermodel Work-in-Progress Thread

Postby Jiterdomer » Thu Jan 17, 2013 7:15 pm

MrThunderwing wrote:
nuexzz.. wrote:playing with a memory editor I could enter binding mode. 8-)

"COLOR FESTIVAL"

Image

Image

Image

Image

Image


Great work Mr. nuexzz sir! Feels like this is a step in the right direction towards eventually getting networking integrated in Supermodel.


Don't worry about it, I already talked to SailorSat on MAME and said that he's going to work on the network emulation on this emu pretty soon after he's done with Model 1, 2, and System32 for MAME.
Feel the heartbeat of my machine through this tight seat. I feel every motion of my machine
Image
User avatar
Jiterdomer
 
Posts: 472
Joined: Mon Sep 26, 2011 6:37 pm
Location: Los Angeles, CA

Re: The Official Supermodel Work-in-Progress Thread

Postby MrThunderwing » Sun Jan 20, 2013 6:31 am

Jiterdomer wrote: Don't worry about it, I already talked to SailorSat on MAME and said that he's going to work on the network emulation on this emu pretty soon after he's done with Model 1, 2, and System32 for MAME.


Cool, good to know. When you say this guy's going to look at Model 2 link-up was that just a typo? Because model 2 link-up's been well established as part of Model 2 emulator for quite some time already.
User avatar
MrThunderwing
 
Posts: 428
Joined: Fri Sep 02, 2011 11:31 am
Location: Bristol, UK

Re: The Official Supermodel Work-in-Progress Thread

Postby Boomslangnz » Sun Jan 20, 2013 11:38 pm

perhaps he plans on trying to improve the network code or something?

cos the network over daytona usa is a little average, still very playable but not perfect.

We tried over a 1gb network switch etc and its still not perfect
Boomslangnz
 
Posts: 109
Joined: Mon Jul 23, 2012 10:35 pm

Re: The Official Supermodel Work-in-Progress Thread

Postby nuexzz.. » Mon Jan 21, 2013 4:03 am

Boomslangnz wrote:perhaps he plans on trying to improve the network code or something?

cos the network over daytona usa is a little average, still very playable but not perfect.

We tried over a 1gb network switch etc and its still not perfect


On the local machine greatly reduces the latency.

Code: Select all
[Network]
FrameSync=1
RxPort=7001
NextIP=127.0.0.1
NextPort=8001
User avatar
nuexzz..
 
Posts: 280
Joined: Sun Sep 25, 2011 3:10 pm
Location: Argentina

Re: The Official Supermodel Work-in-Progress Thread

Postby MrThunderwing » Sun Jan 27, 2013 1:20 pm

I don't know if this is something that everyone knows about or not (so I thought I'd mention it here), but I realised in the latest WIP build of Supermodel 0.3 (rev270) that using the '-input-system=dinput -force-feedback' command makes the vibration function work on my official PS3 dualshock pad for the roms that support force feedback. This is in conjunction with a programme called DS3 tool to make an official dualshock 3 PS3 pad work on a PC. I'm pretty sure up until this build it was only the Xbox 360 pad and steering wheels that supported FFB and vibration effects (but I could be wrong; I was using a third party PS3 pad up until recently ((when it broke -cheap piece of crap -)) or a wheel which also supports all the vibration functions).

Anyhoo, just thought it was worth a mention.

nuexzz.. wrote:
Boomslangnz wrote:perhaps he plans on trying to improve the network code or something?

cos the network over daytona usa is a little average, still very playable but not perfect.

We tried over a 1gb network switch etc and its still not perfect


On the local machine greatly reduces the latency.

Code: Select all
[Network]
FrameSync=1
RxPort=7001
NextIP=127.0.0.1
NextPort=8001


Can you elaborate on that a bit please nuexzz? Do you just need to add in the 'FrameSync=1' part or do you need to set the RxPort and NextPort up that way as well?
User avatar
MrThunderwing
 
Posts: 428
Joined: Fri Sep 02, 2011 11:31 am
Location: Bristol, UK

Re: The Official Supermodel Work-in-Progress Thread

Postby nuexzz.. » Tue Jan 29, 2013 7:24 am

@MrThunderwing if my friend also reduces lag this car (only works on lan pc or local) online game locks the demand.

Folder1
Code: Select all
[Network]               
FrameSync=1
RxPort=7001
NextIP=127.0.0.1
NextPort=8001



Folder2
Code: Select all
[Network]               
FrameSync=1
RxPort=8001
NextIP=127.0.0.1
NextPort=7001
User avatar
nuexzz..
 
Posts: 280
Joined: Sun Sep 25, 2011 3:10 pm
Location: Argentina

Re: The Official Supermodel Work-in-Progress Thread

Postby krsjoker » Tue Jan 29, 2013 11:49 pm

I know im a little late for the party but i have just downloaded the latest 0.3a wip and wow i am very impressed with the smoothness and dynamic lighting and with no more slowdowns in advance and expert coarse!!

this is simply incredible work! looks like Bart might actuly beat sega to bringing all us sega arcade racing fans what we have been waiting for!

very good work guys,this is amazing! :)
krsjoker
 
Posts: 26
Joined: Mon Nov 21, 2011 12:48 pm

PreviousNext

Return to The Catwalk

Who is online

Users browsing this forum: Google [Bot] and 4 guests