The Official Supermodel Work-in-Progress Thread

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Re: The Official Supermodel Work-in-Progress Thread

Postby Bart » Wed Dec 28, 2011 3:50 pm

GambitRogue777 wrote:For Christmas I got an Asus desktop with a GeForce GT 220 and a Core2 Quad. It runs Supermodel with no lag, but Scud Race and Daytona USA 2 are running at about 40 FPS average. I've increased the framerate with the PowerPC frequency on the front-end to 50Hz, but that doesn't seem to help. I run Windows Vista Home Premium 64-bit, for your concerns about OS. Anyways, I'm done complaining about this!


For Scud Race, I would try dropping the PPC clock to 35 MHz. The next version ought to improve performance thanks to Nik's recent recent work (putting the rendering in a separate thread). Any further discussion of your system should be moved to a separate forum thread in 'The Fitting Room'.

Anyway, are we expecting to see the PowerPC and the IRQ timers clocked properly in the next version of Supermodel? And as well as a full-tuned SCSP core?


I don't know. This thread and/or the 'What's New' page will be updated as I make progress. I can tell you already that a full-tuned SCSP core is unlikely any time soon. All of these things you've listed are an enormous amount of work. I haven't even had time this winter break to start on a dynamic recompiler, let alone all these other things. I've spent some time investigating graphical problems with Step 2.x games but no breakthroughs yet, I'm afraid.
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Re: The Official Supermodel Work-in-Progress Thread

Postby GambitRogue777 » Wed Dec 28, 2011 6:52 pm

SCSP emulation never got perfect somehow. The sound quality of that chip's emulation has definitely improved since around 2007 (for Model 2 Emulator and M1, but Model 2 Emulator's SCSP has betting "tuning"), but the timer speed never was EXACTLY perfect. Maybe it's an extremely complex chip, compared to PS1's sound chip and QSound.
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Re: The Official Supermodel Work-in-Progress Thread

Postby scubes » Thu Dec 29, 2011 6:12 am

thios is exellent new mate that you are working on the emu again keep up the good work and happy new year..arcade perfect VF3 is just around the corner.....
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Re: The Official Supermodel Work-in-Progress Thread

Postby Trojan X » Fri Dec 30, 2011 3:18 pm

scubes wrote:thios is exellent new mate that you are working on the emu again keep up the good work and happy new year..arcade perfect VF3 is just around the corner.....


Arcade Perfect VF3?? If so, I'll go crazy with excitement.
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Re: The Official Supermodel Work-in-Progress Thread

Postby venomv1986 » Sat Dec 31, 2011 11:13 am

Happy New Year all!
Last edited by venomv1986 on Tue Feb 28, 2012 6:54 am, edited 1 time in total.
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Re: The Official Supermodel Work-in-Progress Thread

Postby AnimalBear » Sun Jan 01, 2012 6:15 pm

Bart i wish on 2012 a good better speed on Virtua Striker games, and not only for this games, all over them.
2013 will see the what you have done :D
Good Luck!!!! ;)
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Re: The Official Supermodel Work-in-Progress Thread

Postby model4 » Mon Jan 02, 2012 2:33 pm

Happy new year for supermodel team and model 3 lovers and good luck for the awaited new supermodel version !
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Re: The Official Supermodel Work-in-Progress Thread

Postby krsjoker » Mon Jan 09, 2012 3:17 pm

Hey! great news on reducing the stuttering issue in daytona usa 2 advanced courses!!! this is exellent! :D
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Re: The Official Supermodel Work-in-Progress Thread

Postby Hitman » Wed Jan 11, 2012 12:11 pm

Thanks Bart you are great But
when you optimwze next version supermodel spikeout out and spikeout final edtion will be work perfectly with out Texture problems ???
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Re: The Official Supermodel Work-in-Progress Thread

Postby Hitman » Wed Jan 11, 2012 12:12 pm

And Happy New Year For You And All :D
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