MichaelMichael54321 wrote:Wait, what, Marubaku times? Was that the goal..? Do you even have a goal?
Again, it seems like you got an improved time from your last screenshot, so congrats...
Sorry if that was not the response you were expecting.
I wasn't really expecting any kind of response, no one plays it here
It could've worded it to say I personally can't drastically improve unless those other tricks were available. The goals was just to improve where I knew it was possible and then do a clean run of it. If anyone was wondering, this is the exactly style I copy. He's a bit faster, though. https://www.youtube.com/watch?v=ZR0e7K6zg4w
I've seen even faster than this with just basic shifts on the trickier corners but I somehow can't replicate the times with that method so that's why I moved to wall bounces.. Anyway, it's still an interesting game. Where every centisecond counts.
I would play it if people are doing time challenges again. Once I have time available then I'll join the fold for I love Sega Rally.
Man, this is why I loved SEGA racing games so much back in the 90s. The mechanics in these games are so beautiful: the easy and in-depth learning curve allow you to focus on precision driving which inadvertently results in the player performing some insane skills. This allows you to challenge each course, that are also marvellously well-designed, to the millisecond whilst providing you plenty of fun! With cars, without cars, those development studios knew exactly what gets a player going and it shows a plenty in Sega Rally 1 and 2, Daytona 1 and 2, Manx TT, Touring Cars, Virtua Racing, and more. Look at Daytona USA, I said it before but that game really is the Tetris of driving games. Man, those Model 1, 2 and 3 games provided that experience above and beyond the call of order that left their competitor titles struggling. Look at this, SEGA RALLY. Heck, beating your time to a tenth of a second feels like a wonderful achievement on that game and the learning curve is so good that it makes everyone believe that they have the potential to be "that good" at the game. I never ever - or should I say "rarely" - got this type of feeling from any other arcade/semi/sim level racers. Look at Ridge Racer, the game makes me just focus on coming 1st place. It never gave me any intention to shave that extra millisecond off. Yes, now and again, you do feel satisfied when you beat your time by the seconds but it's a whole difference experience and feeling doing some insane Initial-d level driving and talking about fractions of seconds instead. It's beautiful.