Can someone compile for Mac OSX ?

Linux geeks and Mac OS hipsters unite! A board for discussion of Supermodel on non-Windows platforms.
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Re: Can someone compile for Mac OSX ?

Postby Arbee » Thu Apr 12, 2012 7:58 am

OS X has the unique property that if the CPU is 64-bit capable you can run 64-bit apps even if the running kernel is 32-bit, so that shouldn't matter.

I believe my Mac Mini is one of the models with the 9400M and Supermodel obviously runs fine on it; I'll verify that later today.
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Re: Can someone compile for Mac OSX ?

Postby keksybol7571 » Thu Nov 01, 2012 2:35 am

Hello,

Can someone compile Supermodel 0.3a for Mac OSX ?

Big thanks :D :D
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Re: Can someone compile for Mac OSX ?

Postby Arbee » Tue Nov 13, 2012 8:36 am

There is no 0.3a yet. 0.2a is the latest.
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Re: Can someone compile for Mac OSX ?

Postby keksybol7571 » Wed Nov 14, 2012 2:38 pm

Hi Arbee, I meant the 0.3 WIP version, I'm new to compiling and have so far made a mess of it so I am sticking to 0.2a for now till learn how to make a WIP build :)
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Re: Can someone compile for Mac OSX ?

Postby Bart » Wed Nov 14, 2012 3:26 pm

keksybol7571 wrote:Hi Arbee, I meant the 0.3 WIP version, I'm new to compiling and have so far made a mess of it so I am sticking to 0.2a for now till learn how to make a WIP build :)


As a first step, make sure you can get gcc and SDL running (libsdl.org). I think there must be some simple example programs you can try compiling to verify you can get it working okay. Then after that, you can try tackling the Supermodel Makefile. I could probably help out with the process if you post detailed information on what you tried, what the output was, and where your files are located. I suspect the compilation process is very similar to Linux apart from the setup and installation of SDL. Never having used a Mac, I don't really know how to do that part.
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Re: Can someone compile for Mac OSX ?

Postby Arbee » Thu Dec 13, 2012 9:51 am

For OS X it's easily the most trivial of any OS to get set up to compile, especially if you can already run SM (e.g. you have SDL.framework installed already).

For 10.7+ it's important to run Xcode once, cancel the "new/open project" dialog that comes up, pull up Preferences, click "Downloads", and choose to install the command line tools.
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