Ian wrote:My guess in that level is, that poly shouldn't be there at all. The clue is, there are 3 instances of that poly, when there should be only 2 :p It's probably not the transformation matrix issue. It looks like its just taking the zero position in the scene.
I have a feeling the jacky stage could be similar. Just rendering geometry that shouldn't be there at all. I spent a time looking for where those 6 polys should be in the scene, with the assumption they were missing, but I couldn't find where they should be at all.
VF3 addicted wrote:Hi wanna just say that this in the middle of Jacky stage is not pillars . Pillars texture looks differently . It looks very similar to part of walls of the skyscraper looking at left from the player one . For me it is facade of this skyscraper but without windows . In the middle of stage you dont have them I mean windows . Also please notice that you see this "magic walls" only from one side when camera is looking left side of the ring , when is looking right they disappear f**k this is hard to explain . Maybe this will give a clue , i dont know nothing about all this stuff you are talking about often like transformation poly matrix shading and a lot more sorry guys i only can help this way . Also want say that i am very excited about this screen shot Bart`s made of the Lau`s stage that looks gorgeous.
VF3 addicted wrote:Also keep in mind that Virtua Fighter 3 is one of four games available for Sega Model 3 step 1.0 ( all games titles : Boat Race GP , Virtua Fighter 3 ,Virtua Fighter 3tb ,Sega Bass Fishing/Get Bass ) so if this games was only for step 1.0 it means that emulator can not be for all games same . Because on the other platform (steps) will be not working or not working properly so maybe for different games and steps the emulator must be redefined. But probably You all know this.
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