Real3d microtexture

Technical discussion for those interested in Supermodel development and Model 3 reverse engineering. Prospective contributors welcome.
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Re: Real3d microtexture

Postby sonic32 » Wed May 04, 2016 6:31 am

svn test 387,

Real 3d microtexture: same as the arcade machine, great job.
Thanks - Ian, Bart.
Test on the projection plate 50 '' and it's beautiful.
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Re: Real3d microtexture

Postby Joaquim Gonçalves » Wed May 04, 2016 6:55 am

I just knew it that was the track microtexture. :D
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Re: Real3d microtexture

Postby LsrgcBath » Mon May 09, 2016 10:36 am

Ian...

The changes that you added in r401 are geared specifically to the current implementation of microtexture?

I didn´t had the opportunity to test, the improvements made were in the filter or in the way the pattern are repeated ?
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Re: Real3d microtexture

Postby Ian » Mon May 09, 2016 11:39 am

No i fixed the gap between textures with non smooth texture wrapping
Whatever this voodoo texture mode is :)

Image

What it was like before

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Re: Real3d microtexture

Postby Joaquim Gonçalves » Tue May 10, 2016 7:06 am

Great job Ian, voodoo is not as well a video card? :)
Demul emulator on older versions using 2D games on Atomiswave have the same issue on the bad textures, but was fixed in the last 2 updates. :)
LOL a japanese letter on your coffee.
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