Fixing the mixing music in SR2

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Re: Fixing the mixing music in SR2

Postby Kacperas » Thu Dec 15, 2016 1:26 pm

Regarding no sync, a few years ago, when sound/music weren't emulated, there was a talk about the way in which, it should be implemented. If anything hasn't changed since that time, then no sync is a design choice.
Kacperas
 
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