terminento wrote:Sorry, I tried again, and both tracks play at the same time. I hope it has nothing to do with the NVRAM, as I have the extra cars unlocked in that one, LOL
Also, I did notice that the music in spikeout final edition doesn't play. However, I don't have a regular compilation of rev500 to compare it to compare it to, so I don't know if it has to do with the mod or the emulator itself.
I'm sorry I can't be of more help.
Bart wrote:I haven't looked at it myself yet but try to make sure this isn't a problem caused by loading save states. If the music fix modifies a state variable in DSB.cpp that is loaded/saved, that could explain it.
Could someone post nvram with unlocked car or say to me how to unlock (cheat ?) please ?
I have updated link of compiled .exe x32 and x64 on the previous posts, so download it again for the new test version
I tested with the nvram given by Shekel, and effectively, on the same register, differents commands appears
ST_GOTA0: not only 0x4f but also 0x4a and 0x53
ST_GOTB1: not only 0x4f but also 0x46 and 0x5d
but why ? savestate as you think ?
Question : are there different musics in practice mode ?
I'll Look tomorrow for that because evening here
Spindizzi wrote:I Make a new test with the new nvram from Kacperas -> new differents values again
so radical fix:
if (byte != 0x00) monochannel = 1; else monochannel = 0;
if (byte != 0x00) monochannel = 2; else monochannel = 0;
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