Missing Texture

Technical discussion for those interested in Supermodel development and Model 3 reverse engineering. Prospective contributors welcome.
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Missing Texture

Postby HarryTuttle » Tue Aug 15, 2017 5:46 am

Ian, look at this (self-explanatory):

left: Supermodel legacy renderer - right: Supermodel new renderer:
lam_01.jpeg
lam_01.jpeg (244.25 KiB) Viewed 580 times

The funny thing is a similar texture, or the same, isn't missing from other parts of the model.
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Re: Missing Texture

Postby Ian » Tue Aug 15, 2017 5:58 am

Could be mipmapped out?
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Re: Missing Texture

Postby HarryTuttle » Tue Aug 15, 2017 6:23 am

I'll check it later, 'cause if it's a mipmap issue it could be an hint for NPScale decoding...
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Re: Missing Texture

Postby HarryTuttle » Mon Aug 21, 2017 3:24 am

Update with more cases:

1) During the boot sequence of Le Mans 24 there's a brief rendering of what appears to be a car's bottom. There are textures applied which are ignored by Supermodel, in some point they seem to be light shades but are just textures (some polygon has real specular applied, however).
lm24_01.png
lm24_01.png (92.95 KiB) Viewed 462 times

2) In VF3TB, Sarah stage, there's a flashing poly beside the rails, it flashes because looses its texture when viewed at some angle or distance. Reported here by YoYo09
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Re: Missing Texture

Postby Ian » Mon Aug 21, 2017 3:43 am

2) In VF3TB, Sarah stage, there's a flashing poly beside the rails, it flashes because looses its texture when viewed at some angle or distance. Reported here by YoYo09


Sounds more like z fighting
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Re: Missing Texture

Postby HarryTuttle » Mon Aug 21, 2017 5:35 am

Any idea regarding Le Mans 24 ?
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Re: Missing Texture

Postby Ian » Mon Aug 21, 2017 6:54 am

I don't know. Maybe some timing thing where the textures are loaded up later than the model
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