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Re: Network code

PostPosted: Fri Mar 02, 2018 1:50 am
by Ian
Which is lagging? The server pc or the clients?
Could be some of the network data needs to be skipped to keep them in sync

Re: Network code

PostPosted: Fri Mar 02, 2018 2:02 am
by Boomslangnz
im not really sure if one or the other is lagging, just the sync isnt perfect from each perspective really

One thing that m2 emulator did was they added an option to have Framesync=1 in the network.ini file so you could either have the network wait for each frame or without. Dunno if thats something you guys would consider too?

Re: Network code

PostPosted: Fri Mar 02, 2018 3:32 pm
by MrThunderwing
Amazing work Spindizzi. I've been on holiday for the last 10 days, but I heard about your success getting Scud Race and Daytona USA 2 running through YouTube notifications I was getting on my phone and have been itching to give the new network build a try once I got home (which, quite frankly is actually a miracle, the getting home bit, considering the entire UK has pretty much ground to a halt due to the insane weather we're experiencing).

Re: Network code

PostPosted: Sat Mar 03, 2018 4:17 pm
by MrThunderwing
Scud Race - 4 Player Panoramic attract mode using Supermodel Network

Image

Re: Network code

PostPosted: Sun Mar 04, 2018 9:40 am
by Ian
The split screen like that is very cool.
Dirt devils had a bug in split screen like that, which lead me to rewrite the projection frustum code and finally figure out what the hardware was doing with some of the previously unknown viewport values.

But then I was like, is there supposed to be a gap in the displays like that? Then I remembered the displays have quite a fat border around them >_<

Re: Network code

PostPosted: Sat Apr 28, 2018 7:51 pm
by Boomslangnz
Anything going on with getting multi threading happening with network?

I've checked this page every day for about 7 weeks straight now lol

Re: Network code

PostPosted: Wed May 02, 2018 12:56 pm
by Ian
I haven't done any work on this. I think it's on Bart's to do list somewhere, but he is a pretty busy guy these days. I did spend quite a lot of time looking at the timing problem in supermodel, with a little success, but not enough to fully solve the problem. Timing I think would help with some of the network related issues

Re: Network code

PostPosted: Mon Jun 24, 2019 10:17 pm
by Jiterdomer
I'm very sorry for the bump and this isn't Supermodel related, while I was chatting with Hydreigon on Demul Discord, he did an attempt on Model 3 network on MAME:
Image

Re: Network code

PostPosted: Fri Jul 05, 2019 6:21 am
by MrThunderwing
This post feels a bit cryptic Patrick. Guessing it didn't work then? The image doesn't really give much away.

Re: Network code

PostPosted: Tue Jul 09, 2019 5:00 pm
by Hydreigon233
MrThunderwing wrote:This post feels a bit cryptic Patrick. Guessing it didn't work then? The image doesn't really give much away.
None of the code was changed much. The "ports" in the Mame code were commented so I uncomment them to see how they would work and found out the hard way. Don't expect more progress (at least from me) sometime soon.