[Patch] Textures

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Re: [Patch] Textures

Postby Ian » Mon Jan 15, 2018 6:34 am

Well, 256 could be a valid scaling factor, but so high no one bothered to use it. It's impossible to say unless it's actually used anywhere.
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Re: [Patch] Textures

Postby HarryTuttle » Mon Jan 15, 2018 6:56 am

Ian wrote:Well, 256 could be a valid scaling factor

Yeah, I forgot you store the values as floats. Since I operate on int in shader I had to resort to clamping to avoid div by 0...
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