Real3d transparency

Technical discussion for those interested in Supermodel development and Model 3 reverse engineering. Prospective contributors welcome.
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Re: Real3d transparency

Postby model123 » Tue Jun 19, 2018 2:47 pm

The above image is overlapped by white smoke and semitransparent of headlight
Those not overlapping like the image below seems to be correct

Is it the same problem as spikeout?


google translate
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Re: Real3d transparency

Postby Ian » Thu Jun 21, 2018 12:31 am

the lens is using a higher priority layer, so with current emulation will blend over the top
Maybe in the future I will have a go at fixing this, but I am not sure how best to translate it to opengl.
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