prototype games and littles changes (games.xml)

Technical discussion for those interested in Supermodel development and Model 3 reverse engineering. Prospective contributors welcome.
Forum rules
Keep it classy!

  • No ROM requests or links.
  • Do not ask to be a play tester.
  • Do not ask about release dates.
  • No drama!

Re: prototype games and littles changes (games.xml)

Postby Ian » Tue Jan 08, 2019 10:21 am

I made a mistake :)
I meant to say star wars uses inverted controls, not the lost world

Star wars uses a joy stick, and it's really common for flight games to use inverted controls
Ian
 
Posts: 1572
Joined: Tue Feb 23, 2016 9:23 am

Re: prototype games and littles changes (games.xml)

Postby Spindizzi » Wed Jan 09, 2019 12:06 am

Aaaah ok, ;)
for information, in swtrilgy games, the controls can be inverted (or not) in service menu setting the arcade cabinet type (deluxe cab, normal cab etc...)
I can't find this option in lost world
Spindizzi
 
Posts: 132
Joined: Thu Nov 17, 2016 8:55 am
Location: France

Re: prototype games and littles changes (games.xml)

Postby Joaquim Gonçalves » Wed Jan 09, 2019 4:19 am

Thanks it help a little, but i still need a .dat or a .xml to read in my clrmamepro, because it help a lot more my organized set. Please if you can, or ask mame devs to change is database in the next version. ;) As we know mame today is open source now. Merci. :P
Waiting...
User avatar
Joaquim Gonçalves
 
Posts: 491
Joined: Wed Dec 10, 2014 5:12 pm
Location: Portugal

Re: prototype games and littles changes (games.xml)

Postby Bart » Sat Jan 12, 2019 3:55 pm

Hey Spindizzi: I’ve fixed some things and will send you an email within the next 24 hours.
User avatar
Bart
Site Admin
 
Posts: 2245
Joined: Thu Sep 01, 2011 2:13 pm
Location: New York City

Previous

Return to The Dark Room

Who is online

Users browsing this forum: No registered users and 1 guest