prototype games and littles changes (games.xml)

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Re: prototype games and littles changes (games.xml)

Postby Ian » Tue Jan 08, 2019 10:21 am

I made a mistake :)
I meant to say star wars uses inverted controls, not the lost world

Star wars uses a joy stick, and it's really common for flight games to use inverted controls
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Re: prototype games and littles changes (games.xml)

Postby Spindizzi » Wed Jan 09, 2019 12:06 am

Aaaah ok, ;)
for information, in swtrilgy games, the controls can be inverted (or not) in service menu setting the arcade cabinet type (deluxe cab, normal cab etc...)
I can't find this option in lost world
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Re: prototype games and littles changes (games.xml)

Postby Joaquim Gonçalves » Wed Jan 09, 2019 4:19 am

Thanks it help a little, but i still need a .dat or a .xml to read in my clrmamepro, because it help a lot more my organized set. Please if you can, or ask mame devs to change is database in the next version. ;) As we know mame today is open source now. Merci. :P
Waiting...
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Re: prototype games and littles changes (games.xml)

Postby Bart » Sat Jan 12, 2019 3:55 pm

Hey Spindizzi: I’ve fixed some things and will send you an email within the next 24 hours.
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Re: prototype games and littles changes (games.xml)

Postby MrThunderwing » Thu Jan 31, 2019 3:26 pm

Spindizzi wrote:Hi
add mpegboard to srally2x
you must add epr-20641.2, mpr-20637.57, mpr-20637.58, mpr-20637.59, mpr-20637.60 from srally2 rom set


How do you figure this stuff out dude???
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Re: prototype games and littles changes (games.xml)

Postby Bart » Thu Jan 31, 2019 11:50 pm

MrThunderwing wrote:
Spindizzi wrote:Hi
add mpegboard to srally2x
you must add epr-20641.2, mpr-20637.57, mpr-20637.58, mpr-20637.59, mpr-20637.60 from srally2 rom set


How do you figure this stuff out dude???


Open up Games.xml -- it should be pretty self-descriptive. You'll notice different ROM sections. Typically, different revisions of a game will share the same MPEG ROMs, so if they're missing, you just need to add the appropriate lines of XML to the game definition.
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Re: prototype games and littles changes (games.xml)

Postby MrThunderwing » Fri Feb 01, 2019 11:39 am

Ah, more straightforward than I thought then - I thought this involved some kind of painstaking detective work by Spindizzi figuring out which bits of which ROM you needed to swap out between the games to get one of the other versions working.
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