Hi,
I'm trying to port on switch for "fun", I've got it compiled but when executing on switch I get shader errors like :
[Info] OpenGL information:
[Info] Vendor : nouveau
[Info] Renderer : NV120
[Info] Version : OpenGL ES 3.2 Mesa 20.1.0-rc3
[Info] Shading Language Version : OpenGL ES GLSL ES 3.20
[Info] Maximum Vertex Array Size: 3000 vertices
[Info] Maximum Texture Size : 16384 texels
[Info] Maximum Vertex Attributes: 16
[Info] Maximum Vertex Uniforms : 16384
[Info] Maximum Texture Img Units: 32
[Info]
[Error] Vertex shader failed to compile. Your OpenGL driver said:
0:3(10): error: GLSL 1.20 is not supported. Supported versions are: 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
I have 0 knowledge with opengl and even less with shaders, do you guys think there's any compatibility way to get it running or does this need to rebuild all shaders code ?
Thanks