Page 1 of 1
Music glitch in Fighting Vipers 2

Posted:
Tue Dec 07, 2021 5:37 am
by shinpoochy
Hey guys,
wondering if anyone had a solution for this problem. I am playing FVipers 2 on SVN 868 with the Power at 80 (seems to run smoothly at 60fps at this speed). After the first match is over, the victory music where your character does a pose starts to crescendo into a very loud cacophony... I have tried to play around with the power frequency, but it seems to happen no matter how high or low I set it. Is there a solution to this or is this a well known issue?
Thank you, here are also my Global settings:
[ Global ] ; Input settings can only be read from the global section!
; Network board
Network = 0
SimulateNet = 1
PortIn = 1970
PortOut = 1971
AddressOut = "127.0.0.1"
PowerPCFrequency = 90
XResolution = 992
YResolution = 768
ShowFrameRate = 1
Throttle = 0
Re: Music glitch in Fighting Vipers 2

Posted:
Tue Dec 07, 2021 11:17 am
by Bart
For this game only try using the legacy SCSP option.
Re: Music glitch in Fighting Vipers 2

Posted:
Wed Dec 08, 2021 5:00 am
by shinpoochy
Bart wrote:For this game only try using the legacy SCSP option.
Thank you friend, that did the trick!
Just wondering, I have another issue, when I do the bonus stage on Spikeout with all the guys showing up (knockout as many bad guys as you can), the game slows to a crawl. I am running it at the frequency of 50, should I increase the value?
Thanks again
Re: Music glitch in Fighting Vipers 2

Posted:
Wed Dec 08, 2021 5:35 am
by PDNEJOH
Try set the PPC frequency to 66 or higher.
Re: Music glitch in Fighting Vipers 2

Posted:
Wed Dec 08, 2021 6:31 am
by Ian
Step 2.0 boards ran at 166 MHz, so 50mmhz is quite some underclock!
Re: Music glitch in Fighting Vipers 2

Posted:
Wed Dec 08, 2021 7:47 am
by gm_matthew
Supermodel has defaulted to 50 MHz since the beginning, even though it really isn't enough for most of the Step 2.x games; I find 83 MHz is usually enough to run Step 2.x games at full speed. Although this is faster than what Step 1.0 boards actually ran at, I haven't come across any glaring issues from running the PowerPC too fast (other than perhaps hurting performance on slow/old PCs) so perhaps it's time to raise the default from 50 MHz.
Re: Music glitch in Fighting Vipers 2

Posted:
Wed Dec 08, 2021 10:28 am
by shinpoochy
PDNEJOH wrote:Try set the PPC frequency to 66 or higher.
Thanks, I tried this, but now everything can't keep 60fps, it's dipping below to 55~58. I'm guessing my computer isn't strong enough lol.
Here are my specs:
AMD A10-6790K APU 4Ghz
16 GB RAM
Re: Music glitch in Fighting Vipers 2

Posted:
Fri Dec 10, 2021 12:25 am
by Bart
What do you guys think about breaking out PowerPCFrequency into: PowerPCFrequencyStep10, PowerPCFrequencyStep15, PowerPCFrequencyStep20?
We could also retain a PowerPCFrequency key that overrides the others when present. The -ppc-frequency command line option would then just map to that and would have the expected behavior (setting the frequency for the game currently being played). I think the defaults should be 66, 100, and 166, respectively. Might be a bit steep for some of the older PCs but they can always be tuned down and for those with custom INI settings already, there would be no effect.
Re: Music glitch in Fighting Vipers 2

Posted:
Fri Dec 10, 2021 9:00 am
by gm_matthew
shinpoochy wrote:Thanks, I tried this, but now everything can't keep 60fps, it's dipping below to 55~58. I'm guessing my computer isn't strong enough lol.
Here are my specs:
AMD A10-6790K APU 4Ghz
16 GB RAM
Yeah, AMD CPUs prior to Ryzen aren't particularly fast when running emulators.
Bart wrote:What do you guys think about breaking out PowerPCFrequency into: PowerPCFrequencyStep10, PowerPCFrequencyStep15, PowerPCFrequencyStep20?
We could also retain a PowerPCFrequency key that overrides the others when present. The -ppc-frequency command line option would then just map to that and would have the expected behavior (setting the frequency for the game currently being played). I think the defaults should be 66, 100, and 166, respectively. Might be a bit steep for some of the older PCs but they can always be tuned down and for those with custom INI settings already, there would be no effect.
Probably a good idea.
Re: Music glitch in Fighting Vipers 2

Posted:
Fri Dec 10, 2021 9:14 am
by Ian
I think upping default to 66 is enough. I can run at 100mhz no problem but beyond that I get slow downs.