by anchounio » Wed Mar 14, 2018 2:26 am
I'm using 2 aimtraks for those games and work perfectly.
My first aimtrak (player one) is recognized in supermodel as MOUSE3.
The second aimtrak (player two) is recognized as MOUSE2.
This is my configuration in supermodel.ini :
; Light guns (Lost World)
InputGunLeft = "KEY_LEFT" ; digital, move gun left
InputGunRight = "KEY_RIGHT" ; digital, move gun right
InputGunUp = "KEY_UP" ; digital, move gun up
InputGunDown = "KEY_DOWN" ; digital, move gun down
InputGunX = "MOUSE3_XAXIS,JOY1_XAXIS" ; analog, full X axis
InputGunY = "MOUSE3_YAXIS,JOY1_YAXIS" ; analog, full Y axis
InputTrigger = "KEY_A,JOY1_BUTTON4,MOUSE3_LEFT_BUTTON,MOUSE3_RIGHT_BUTTON"
InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE3_RIGHT_BUTTON" ; point off-screen
InputAutoTrigger = 0 ; automatic reload when off-screen
InputGunLeft2 = "NONE"
InputGunRight2 = "NONE"
InputGunUp2 = "NONE"
InputGunDown2 = "NONE"
InputGunX2 = "JOY2_XAXIS, MOUSE2_XAXIS"
InputGunY2 = "JOY2_YAXIS, MOUSE2_YAXIS"
InputTrigger2 = "JOY2_BUTTON4,MOUSE2_LEFT_BUTTON,MOUSE2_RIGHT_BUTTON"
InputOffscreen2 = "JOY2_BUTTON2, MOUSE2_RIGHT_BUTTON"
InputAutoTrigger2 = 0
; Analog guns (Ocean Hunter, LA Machineguns)
InputAnalogGunLeft = "KEY_LEFT" ; digital, move gun left
InputAnalogGunRight = "KEY_RIGHT" ; digital, move gun right
InputAnalogGunUp = "KEY_UP" ; digital, move gun up
InputAnalogGunDown = "KEY_DOWN" ; digital, move gun down
InputAnalogGunX = "MOUSE3_XAXIS,JOY1_XAXIS" ; analog, full X axis
InputAnalogGunY = "MOUSE3_YAXIS,JOY1_YAXIS" ; analog, full Y axis
InputAnalogTriggerLeft = "KEY_A,JOY1_BUTTON4,MOUSE3_LEFT_BUTTON"
InputAnalogTriggerRight = "KEY_S,JOY1_BUTTON2,MOUSE3_RIGHT_BUTTON"
InputAnalogGunLeft2 = "NONE"
InputAnalogGunRight2 = "NONE"
InputAnalogGunUp2 = "NONE"
InputAnalogGunDown2 = "NONE"
InputAnalogGunX2 = "MOUSE2_XAXIS"
InputAnalogGunY2 = "MOUSE2_YAXIS"
InputAnalogTriggerLeft2 = "MOUSE2_LEFT_BUTTON"
InputAnalogTriggerRight2 = "MOUSE2_RIGHT_BUTTON"