Apologies for posting in the dev board. I know we're not supposed to but I have a question related to this thread.
Can I fiddle the code to add an extra condition to the 'stretchBottom' bool to try and make it a tiny bit more intelligent ?
Logic would be something like,
stretchBottom = "WideBackground" && isBottom && 3D stuff being drawn
I'd like to see if it would clean up scenes like this.

- peekaboo.jpg (82.53 KiB) Viewed 231 times
My thinking is, you only really need a wide background to fill the gaps the wider 3d creates. If there is no 3d then the wide bg isn't needed.
Although I guess it may cause more problems than it solves for some games.

I take it this is the code doing the magic ?
- Code: Select all
bool stretchBottom = m_config["WideBackground"].ValueAs<bool>() && isBottom;
Is it even possible to achieve this ? How would I change it ?