by Bart » Wed Jun 27, 2018 2:33 pm
So I'm back stateside now, about to start my new life in California next week. Japan was great. I met with some folks from Bandai-Namco and then later went to see VR Zone Shinjuku, a VR arcade of sorts by the same company. It'll be interesting to see whether arcades can make a come back in this form. I tried Mario Kart VR and it was very compelling. The main problem was that the games were all extremely short (about 3 minutes of play time) and not particularly expansive or deep.
I'm a big believer in the potential of location-based VR after having tried The Void's Ghostbusters experience in New York. I haven't been impressed with home VR yet -- I'm an AR snob. Location-based VR gaming is getting quite a bit of investment here in the US; for example, AMC, our largest movie theater chain, believes that they can draw dwindling audiences back to movie theaters with VR experiences.
Economics remain a big problem. VR is highly immersive and the bar is high for creating compelling 3D worlds. This takes $$$. An experience that people are willing to drive to a movie theater and stand in line for had better be AAA quality. But AAA-quality titles take tens of millions of $ to develop. This makes sense because the costs can be recouped through mass distribution. With location-based VR, that's not the case. The number of people able to play the game at any given time will be constrained. I wonder how this problem will be solved or if VR will remain something that's technically feasible, impressive when done right, but frustratingly rare in the wild.