Index: trunk/Makefiles/Makefile.SDL.UNIX.GCC
===================================================================
--- trunk.orig/Makefiles/Makefile.SDL.UNIX.GCC 2017-04-05 16:04:14.801917056 -0300
+++ trunk/Makefiles/Makefile.SDL.UNIX.GCC 2017-04-05 16:04:28.558147184 -0300
@@ -70,12 +70,16 @@
# Compiler and Linker
###############################################################################
+USE_SHARED_MINIZIP ?= 0
+USE_SHARED_GLEW ?= 0
+USE_SHARED_TINYXML ?= 0
+
CC = gcc
LD = gcc
COMPILER_FLAGS = $(SDL_CFLAGS) -ISrc/ -ISrc/OSD/SDL/ -ISrc/Pkgs/ -c -Wall -O3
-CFLAGS = $(COMPILER_FLAGS)
-CPPFLAGS = $(COMPILER_FLAGS) -I$(BOOST_INCLUDEPATH) -std=c++11
-LFLAGS = -o $(OUTFILE) $(SDL_LIBFLAGS) -lGL -lGLU -lz -lm -lstdc++
+CFLAGS += $(COMPILER_FLAGS)
+CPPFLAGS += $(CXXFLAGS) $(COMPILER_FLAGS) -std=c++11
+LFLAGS += -o $(OUTFILE) $(SDL_LIBFLAGS) -lGL -lGLU -lz -lm -lstdc++
#
# Build options...
@@ -96,9 +100,9 @@
#
HEADERS = Src/Supermodel.h Src/Games.h Src/OSD/SDL/Types.h
OBJ = $(OBJ_DIR)/PPCDisasm.o $(OBJ_DIR)/BlockFile.o $(OBJ_DIR)/93C46.o \
- $(OBJ_DIR)/unzip.o $(OBJ_DIR)/ioapi.o $(OBJ_DIR)/Error.o $(OBJ_DIR)/glew.o $(OBJ_DIR)/Shader.o \
+ $(OBJ_DIR)/Error.o $(OBJ_DIR)/Shader.o \
$(OBJ_DIR)/Real3D.o $(OBJ_DIR)/Legacy3D.o $(OBJ_DIR)/Models.o $(OBJ_DIR)/TextureRefs.o \
- $(OBJ_DIR)/New3D.o $(OBJ_DIR)/Mat4.o $(OBJ_DIR)/Model.o $(OBJ_DIR)/PolyHeader.o $(OBJ_DIR)/Texture.o $(OBJ_DIR)/TextureSheet.o $(OBJ_DIR)/VBO.o $(OBJ_DIR)/Vec.o $(OBJ_DIR)/R3DShader.o $(OBJ_DIR)/R3DFloat.o \
+ $(OBJ_DIR)/New3D.o $(OBJ_DIR)/Mat4.o $(OBJ_DIR)/Model.o $(OBJ_DIR)/PolyHeader.o $(OBJ_DIR)/Texture.o $(OBJ_DIR)/TextureSheet.o $(OBJ_DIR)/VBO.o $(OBJ_DIR)/Vec.o $(OBJ_DIR)/R3DShader.o $(OBJ_DIR)/R3DFloat.o $(OBJ_DIR)/R3DScrollFog.o \
$(OBJ_DIR)/Render2D.o $(OBJ_DIR)/TileGen.o \
$(OBJ_DIR)/Model3.o $(OBJ_DIR)/ppc.o $(OBJ_DIR)/Main.o $(OBJ_DIR)/Audio.o $(OBJ_DIR)/Thread.o $(OBJ_DIR)/SoundBoard.o \
$(OBJ_DIR)/SCSP.o $(OBJ_DIR)/SCSPDSP.o $(OBJ_DIR)/68K.o $(OBJ_DIR)/m68kcpu.o $(OBJ_DIR)/m68kopnz.o $(OBJ_DIR)/m68kopdm.o \
@@ -112,7 +116,11 @@
$(OBJ_DIR)/amp_util.o \
$(OBJ_DIR)/Crypto.o \
$(OBJ_DIR)/Logger.o \
- $(OBJ_DIR)/Format.o
+ $(OBJ_DIR)/Format.o \
+ $(OBJ_DIR)/NewConfig.o \
+ $(OBJ_DIR)/ByteSwap.o \
+ $(OBJ_DIR)/ConfigBuilders.o \
+ $(OBJ_DIR)/GameLoader.o
# If built-in debugger enabled, include all debugging classes
ifeq ($(strip $(ENABLE_DEBUGGER)),yes)
@@ -122,6 +130,27 @@
$(OBJ_DIR)/PPCDebug.o $(OBJ_DIR)/68KDebug.o $(OBJ_DIR)/Musashi68KDebug.o $(OBJ_DIR)/Z80Debug.o
endif
+ifeq ($(USE_SHARED_GLEW), 1)
+ LFLAGS += -lGLEW
+ COMPILER_FLAGS += -DSHARED_GLEW
+else
+ OBJ += $(OBJ_DIR)/glew.o
+endif
+
+ifeq ($(USE_SHARED_MINIZIP), 1)
+ LFLAGS += -lminizip
+ COMPILER_FLAGS += -DSHARED_MINIZIP
+else
+ OBJ += $(OBJ_DIR)/unzip.o $(OBJ_DIR)/ioapi.o
+endif
+
+ifeq ($(USE_SHARED_TINYXML), 1)
+ LFLAGS += -ltinyxml2
+ COMPILER_FLAGS += -DSHARED_TINYXML
+else
+ OBJ += $(OBJ_DIR)/tinyxml2.o
+endif
+
#
# Targets
#
@@ -219,6 +248,9 @@
$(OBJ_DIR)/%.o: Src/Pkgs/%.c
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/$(*F).o
+
+$(OBJ_DIR)/%.o: Src/Pkgs/%.cpp
+ $(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Util/%.cpp Src/Util/%.h
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
Index: trunk/Src/Graphics/Legacy3D/Legacy3D.h
===================================================================
--- trunk.orig/Src/Graphics/Legacy3D/Legacy3D.h 2017-04-05 16:04:14.801917056 -0300
+++ trunk/Src/Graphics/Legacy3D/Legacy3D.h 2017-04-05 16:04:14.793916921 -0300
@@ -30,7 +30,11 @@
#define INCLUDED_LEGACY3D_H
#include "Graphics/IRender3D.h"
+#ifdef SHARED_GLEW
+#include <GL/glew.h>
+#else
#include "Pkgs/glew.h"
+#endif
#include "Util/NewConfig.h"
namespace Legacy3D {
Index: trunk/Src/Graphics/New3D/New3D.h
===================================================================
--- trunk.orig/Src/Graphics/New3D/New3D.h 2017-04-05 16:04:14.801917056 -0300
+++ trunk/Src/Graphics/New3D/New3D.h 2017-04-05 16:04:14.793916921 -0300
@@ -28,7 +28,11 @@
#ifndef INCLUDED_NEW3D_H
#define INCLUDED_NEW3D_H
+#ifdef SHARED_GLEW
+#include <GL/glew.h>
+#else
#include "Pkgs/glew.h"
+#endif
#include "Types.h"
#include "TextureSheet.h"
#include "Graphics/IRender3D.h"
Index: trunk/Src/Graphics/New3D/R3DShader.h
===================================================================
--- trunk.orig/Src/Graphics/New3D/R3DShader.h 2017-04-05 16:04:14.801917056 -0300
+++ trunk/Src/Graphics/New3D/R3DShader.h 2017-04-05 16:04:14.797916988 -0300
@@ -1,7 +1,11 @@
#ifndef _R3DSHADER_H_
#define _R3DSHADER_H_
+#ifdef SHARED_GLEW
+#include <GL/glew.h>
+#else
#include "Pkgs/glew.h"
+#endif
#include "Model.h"
namespace New3D {
Index: trunk/Src/Graphics/New3D/Texture.h
===================================================================
--- trunk.orig/Src/Graphics/New3D/Texture.h 2017-04-05 16:04:14.801917056 -0300
+++ trunk/Src/Graphics/New3D/Texture.h 2017-04-05 16:04:14.797916988 -0300
@@ -2,7 +2,11 @@
#define _TEXTURE_H_
#include "Types.h"
+#ifdef SHARED_GLEW
+#include <GL/glew.h> //arg
+#else
#include "Pkgs/glew.h" //arg
+#endif
namespace New3D {
Index: trunk/Src/Graphics/New3D/VBO.h
===================================================================
--- trunk.orig/Src/Graphics/New3D/VBO.h 2017-04-05 16:04:14.801917056 -0300
+++ trunk/Src/Graphics/New3D/VBO.h 2017-04-05 16:04:14.797916988 -0300
@@ -1,7 +1,11 @@
#ifndef _VBO_H_
#define _VBO_H_
+#ifdef SHARED_GLEW
+#include <GL/glew.h>
+#else
#include "Pkgs/glew.h"
+#endif
namespace New3D {
Index: trunk/Src/Graphics/Render2D.cpp
===================================================================
--- trunk.orig/Src/Graphics/Render2D.cpp 2017-04-05 16:04:14.801917056 -0300
+++ trunk/Src/Graphics/Render2D.cpp 2017-04-05 16:04:14.797916988 -0300
@@ -275,7 +275,11 @@
*/
#include <cstring>
+#ifdef SHARED_GLEW
+#include <GL/glew.h>
+#else
#include "Pkgs/glew.h"
+#endif
#include "Supermodel.h"
#include "Graphics/Shaders2D.h" // fragment and vertex shaders
Index: trunk/Src/Graphics/Render2D.h
===================================================================
--- trunk.orig/Src/Graphics/Render2D.h 2017-04-05 16:04:14.801917056 -0300
+++ trunk/Src/Graphics/Render2D.h 2017-04-05 16:04:14.797916988 -0300
@@ -28,7 +28,11 @@
#ifndef INCLUDED_RENDER2D_H
#define INCLUDED_RENDER2D_H
+#ifdef SHARED_GLEW
+#include <GL/glew.h>
+#else
#include "Pkgs/glew.h"
+#endif
/*
Index: trunk/Src/Graphics/Shader.cpp
===================================================================
--- trunk.orig/Src/Graphics/Shader.cpp 2017-04-05 16:04:14.801917056 -0300
+++ trunk/Src/Graphics/Shader.cpp 2017-04-05 16:04:14.797916988 -0300
@@ -44,7 +44,11 @@
#include <new>
#include <cstdio>
+#ifdef SHARED_GLEW
+#include <GL/glew.h>
+#else
#include "Pkgs/glew.h"
+#endif
#include "Supermodel.h"
Index: trunk/Src/Graphics/Shader.h
===================================================================
--- trunk.orig/Src/Graphics/Shader.h 2017-04-05 16:04:14.801917056 -0300
+++ trunk/Src/Graphics/Shader.h 2017-04-05 16:04:14.797916988 -0300
@@ -28,7 +28,11 @@
#ifndef INCLUDED_SHADER_H
#define INCLUDED_SHADER_H
+#ifdef SHARED_GLEW
+#include <GL/glew.h>
+#else
#include "Pkgs/glew.h"
+#endif
#include <string>
/*
Index: trunk/Src/OSD/SDL/Main.cpp
===================================================================
--- trunk.orig/Src/OSD/SDL/Main.cpp 2017-04-05 16:04:14.801917056 -0300
+++ trunk/Src/OSD/SDL/Main.cpp 2017-04-05 16:04:14.797916988 -0300
@@ -57,7 +57,11 @@
#include <memory>
#include <vector>
#include <algorithm>
+#ifdef SHARED_GLEW
+#include <GL/glew.h>
+#else
#include "Pkgs/glew.h"
+#endif
#ifdef SUPERMODEL_OSX
#include <SDL/SDL.h>
#else
Index: trunk/Src/Util/ConfigBuilders.cpp
===================================================================
--- trunk.orig/Src/Util/ConfigBuilders.cpp 2017-04-05 16:04:14.801917056 -0300
+++ trunk/Src/Util/ConfigBuilders.cpp 2017-04-05 16:04:14.797916988 -0300
@@ -1,6 +1,10 @@
#include "Util/NewConfig.h"
#include "OSD/Logger.h"
+#ifdef SHARED_TINYXML
+#include <tinyxml2.h>
+#else
#include "Pkgs/tinyxml2.h"
+#endif
#include <algorithm>
#include <fstream>
#include <queue>
Index: trunk/Src/GameLoader.h
===================================================================
--- trunk.orig/Src/GameLoader.h 2017-04-05 16:04:14.801917056 -0300
+++ trunk/Src/GameLoader.h 2017-04-05 16:04:14.797916988 -0300
@@ -2,7 +2,11 @@
#define INCLUDED_GAMELOADER_H
#include "Util/NewConfig.h"
+#ifdef SHARED_MINIZIP
+#include <minizip/unzip.h>
+#else
#include "Pkgs/unzip.h"
+#endif
#include "Game.h"
#include "ROMSet.h"
#include <map>
make -f Makefiles/Makefile.SDL.UNIX.GCC USE_SHARED_GLEW=1 USE_SHARED_MINIZIP=1 USE_SHARED_TINYXML=1
Index: trunk/Makefiles/Makefile.SDL.UNIX.GCC
===================================================================
--- trunk.orig/Makefiles/Makefile.SDL.UNIX.GCC 2017-04-13 19:06:22.627644768 -0300
+++ trunk/Makefiles/Makefile.SDL.UNIX.GCC 2017-04-13 19:09:15.374281459 -0300
@@ -73,9 +73,9 @@
CC = gcc
LD = gcc
COMPILER_FLAGS = $(SDL_CFLAGS) -ISrc/ -ISrc/OSD/SDL/ -ISrc/Pkgs/ -c -Wall -O3
-CFLAGS = $(COMPILER_FLAGS)
-CPPFLAGS = $(COMPILER_FLAGS) -I$(BOOST_INCLUDEPATH) -std=c++11
-LFLAGS = -o $(OUTFILE) $(SDL_LIBFLAGS) -lGL -lGLU -lz -lm -lstdc++
+CFLAGS += $(COMPILER_FLAGS)
+CPPFLAGS += $(CXXFLAGS) $(COMPILER_FLAGS) -std=c++11
+LFLAGS += -o $(OUTFILE) $(SDL_LIBFLAGS) -lGL -lGLU -lz -lm -lstdc++
#
# Build options...
@@ -94,11 +94,11 @@
#
# Objects and Dependencies
#
-HEADERS = Src/Supermodel.h Src/Games.h Src/OSD/SDL/Types.h
+HEADERS = Src/Supermodel.h Src/OSD/SDL/Types.h
OBJ = $(OBJ_DIR)/PPCDisasm.o $(OBJ_DIR)/BlockFile.o $(OBJ_DIR)/93C46.o \
$(OBJ_DIR)/unzip.o $(OBJ_DIR)/ioapi.o $(OBJ_DIR)/Error.o $(OBJ_DIR)/glew.o $(OBJ_DIR)/Shader.o \
$(OBJ_DIR)/Real3D.o $(OBJ_DIR)/Legacy3D.o $(OBJ_DIR)/Models.o $(OBJ_DIR)/TextureRefs.o \
- $(OBJ_DIR)/New3D.o $(OBJ_DIR)/Mat4.o $(OBJ_DIR)/Model.o $(OBJ_DIR)/PolyHeader.o $(OBJ_DIR)/Texture.o $(OBJ_DIR)/TextureSheet.o $(OBJ_DIR)/VBO.o $(OBJ_DIR)/Vec.o $(OBJ_DIR)/R3DShader.o $(OBJ_DIR)/R3DFloat.o \
+ $(OBJ_DIR)/New3D.o $(OBJ_DIR)/Mat4.o $(OBJ_DIR)/Model.o $(OBJ_DIR)/PolyHeader.o $(OBJ_DIR)/Texture.o $(OBJ_DIR)/TextureSheet.o $(OBJ_DIR)/VBO.o $(OBJ_DIR)/Vec.o $(OBJ_DIR)/R3DShader.o $(OBJ_DIR)/R3DFloat.o $(OBJ_DIR)/R3DScrollFog.o \
$(OBJ_DIR)/Render2D.o $(OBJ_DIR)/TileGen.o \
$(OBJ_DIR)/Model3.o $(OBJ_DIR)/ppc.o $(OBJ_DIR)/Main.o $(OBJ_DIR)/Audio.o $(OBJ_DIR)/Thread.o $(OBJ_DIR)/SoundBoard.o \
$(OBJ_DIR)/SCSP.o $(OBJ_DIR)/SCSPDSP.o $(OBJ_DIR)/68K.o $(OBJ_DIR)/m68kcpu.o $(OBJ_DIR)/m68kopnz.o $(OBJ_DIR)/m68kopdm.o \
@@ -112,7 +112,13 @@
$(OBJ_DIR)/amp_util.o \
$(OBJ_DIR)/Crypto.o \
$(OBJ_DIR)/Logger.o \
- $(OBJ_DIR)/Format.o
+ $(OBJ_DIR)/Format.o \
+ $(OBJ_DIR)/NewConfig.o \
+ $(OBJ_DIR)/ByteSwap.o \
+ $(OBJ_DIR)/ConfigBuilders.o \
+ $(OBJ_DIR)/GameLoader.o \
+ $(OBJ_DIR)/tinyxml2.o \
+ $(OBJ_DIR)/ROMSet.o
# If built-in debugger enabled, include all debugging classes
ifeq ($(strip $(ENABLE_DEBUGGER)),yes)
@@ -219,7 +225,10 @@
$(OBJ_DIR)/%.o: Src/Pkgs/%.c
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/$(*F).o
-
+
+$(OBJ_DIR)/%.o: Src/Pkgs/%.cpp
+ $(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
+
$(OBJ_DIR)/%.o: Src/Util/%.cpp Src/Util/%.h
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
Ian wrote:what if you just remove types.h completely?
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