gm_matthew wrote:When I start up both versions of the emulator (via a batch file) they both load up but I get the 'network board not present' error screen. I've tried this with the EmulateNet option in the config set to both on (1) and off (0) but the result is the same either way in both versions of Daytona 2.
That's odd. It should at least acknowledge the presence of the netboard as long as EmulateNet is set to 1 and the netboard tag in the XML file is set to true.
If it helps, I've updated the
zip file; it should now have two folders, master and slave. All you have to do is add the Daytona 2 ROM to each one and it should be ready to go.
(Strictly speaking I live 10 miles away from Bristol, but it's part of my postal address so I say it counts. Almost never heard anyone say "gert lush".)
Thanks mate, that got it working for me! Absolutely outstanding work man, been hoping to be able to do some full speed networked Daytona 2 for such a long time. I'm still interested in giving the Le Mans one a try!
One weird little issue I'm having is that your build doesn't seem to want to play nice with my Xbox 360 pad. When I use the normal 'supermodel -config-inputs -input-system=xinput' option all my button presses initially map fine, but when I get to the gas and brake config setup it won't register my R or L triggers when I press them down. I tried calibrating the R and L shoulder buttons using the option to do so from the command line, then went back to configuring the buttons and this time the shoulder triggers registered. I saved my changes and exited the command line window and tried starting the games (using the batch file I'd made to start both simultaneously, which was previously working), but for some reason now the first emulator would hang at startup and the second wouldn't start at all.
After this I overwrote my config folders in the Master and Slave with the info from the ZIP and that got everything working again. So next up I tried manually altering the info in the master ini file and added in the controller mapping info from a previous version of Supermodel that worked fine with my 360 pad and looked like this:
InputAccelerator = JOY1_RZAXIS_POS
InputBrake = JOY1_ZAXIS_POS
But for some reason that seemed to invert the axis on the shoulder triggers, so that when I released the gas it would act like I was pressing it down and vice versa. I tried changing the POS to NEG to seem if that would do it, but no dice, the game went back to acting like neither shoulder trigger worked. Weird. I was eventually able to get controls working using a PS3 pad and DS3 tool and setting up the config inputs using dinput.
I have encountered this weird behaviour with Supermodel not recognising my Xbox shoulder buttons once or twice before when I've swapped between using my racing wheel and Xbox 360 pad in the same version and tried re-configuring, but normally in those instances, if the controls were acting screwy, I'd just start afresh with a new build. Has anyone else had this issue and found a solution to it?