by pup975 » Wed Sep 02, 2020 6:51 pm
I read the README.txt file but can't figure out how to get it not to map it as a digital input. Here's my ini file:
; Supermodel Configuration File
;
[ Global ]
EmulateNet = 0
port_in = 1970
port_out = 1971
addr_out = 127.0.0.1
InputStart1 = JOY2_BUTTON5
InputStart2 = JOY1_BUTTON5
InputCoin1 = JOY2_BUTTON6
InputCoin2 = JOY1_BUTTON6
InputServiceA = KEY_5
InputServiceB = KEY_7
InputTestA = KEY_6
InputTestB = KEY_8
InputJoyUp = NONE
InputJoyDown = NONE
InputJoyLeft = NONE
InputJoyRight = NONE
InputJoyUp2 = NONE
InputJoyDown2 = NONE
InputJoyLeft2 = NONE
InputJoyRight2 = NONE
InputPunch = JOY2_BUTTON1
InputKick = JOY2_BUTTON2
InputGuard = JOY2_BUTTON3
InputEscape = JOY2_BUTTON4
InputPunch2 = JOY1_BUTTON1
InputKick2 = JOY1_BUTTON2
InputGuard2 = JOY1_BUTTON3
InputEscape2 = JOY1_BUTTON4
InputShift = KEY_A,JOY1_BUTTON1
InputBeat = KEY_S,JOY1_BUTTON2
InputCharge = KEY_D,JOY1_BUTTON3
InputJump = KEY_F,JOY1_BUTTON4
InputShortPass = KEY_A,JOY1_BUTTON1
InputLongPass = KEY_S,JOY1_BUTTON2
InputShoot = KEY_D,JOY1_BUTTON3
InputShortPass2 = JOY2_BUTTON1
InputLongPass2 = JOY2_BUTTON2
InputShoot2 = JOY2_BUTTON3
InputSteeringLeft = NONE
InputSteeringRight = NONE
InputSteering = NONE
InputAccelerator = NONE
InputBrake = NONE
InputGearShiftUp = NONE
InputGearShiftDown = NONE
InputGearShift1 = KEY_Q,JOY1_BUTTON5
InputGearShift2 = KEY_W,JOY1_BUTTON6
InputGearShift3 = KEY_E,JOY1_BUTTON7
InputGearShift4 = KEY_R,JOY1_BUTTON8
InputGearShiftN = KEY_T
InputVR1 = KEY_A,JOY1_BUTTON1
InputVR2 = KEY_S,JOY1_BUTTON2
InputVR3 = KEY_D,JOY1_BUTTON3
InputVR4 = KEY_F,JOY1_BUTTON4
InputViewChange = KEY_A,JOY1_BUTTON1
InputHandBrake = KEY_S,JOY1_BUTTON2
InputRearBrake = KEY_S,JOY1_BUTTON2
InputMusicSelect = KEY_D,JOY1_BUTTON3
InputTwinJoyTurnLeft = NONE
InputTwinJoyTurnRight = NONE
InputTwinJoyForward = NONE
InputTwinJoyReverse = NONE
InputTwinJoyStrafeLeft = NONE
InputTwinJoyStrafeRight = NONE
InputTwinJoyJump = KEY_E,JOY1_BUTTON1
InputTwinJoyCrouch = KEY_R,JOY1_BUTTON2
InputTwinJoyLeft1 = NONE
InputTwinJoyLeft2 = NONE
InputTwinJoyRight1 = NONE
InputTwinJoyRight2 = NONE
InputTwinJoyUp1 = NONE
InputTwinJoyUp2 = NONE
InputTwinJoyDown1 = NONE
InputTwinJoyDown2 = NONE
InputTwinJoyShot1 = KEY_A,JOY1_BUTTON5
InputTwinJoyShot2 = KEY_S,JOY1_BUTTON6
InputTwinJoyTurbo1 = KEY_Z,JOY1_BUTTON7
InputTwinJoyTurbo2 = KEY_X,JOY1_BUTTON8
InputAnalogJoyLeft = JOY2_XAXIS_NEG
InputAnalogJoyRight = JOY2_XAXIS_POS
InputAnalogJoyUp = JOY2_YAXIS_NEG
InputAnalogJoyDown = JOY2_YAXIS_POS
InputAnalogJoyX = JOY2_XAXIS_INV
InputAnalogJoyY = JOY2_YAXIS_INV
InputAnalogJoyTrigger = JOY2_BUTTON1
InputAnalogJoyEvent = JOY2_BUTTON3
InputAnalogJoyTrigger2 = JOY2_BUTTON2
InputAnalogJoyEvent2 = JOY2_BUTTON4
InputGunLeft = NONE
InputGunRight = NONE
InputGunUp = NONE
InputGunDown = NONE
InputGunX = NONE
InputGunY = NONE
InputTrigger = KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON
InputOffscreen = KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON
InputAutoTrigger = 0
InputGunLeft2 = NONE
InputGunRight2 = NONE
InputGunUp2 = NONE
InputGunDown2 = NONE
InputGunX2 = NONE
InputGunY2 = NONE
InputTrigger2 = NONE
InputOffscreen2 = NONE
InputAutoTrigger2 = 0
InputAnalogGunLeft = NONE
InputAnalogGunRight = KEY_RIGHT
InputAnalogGunUp = KEY_UP
InputAnalogGunDown = KEY_DOWN
InputAnalogGunX = NONE
InputAnalogGunY = NONE
InputAnalogTriggerLeft = KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON
InputAnalogTriggerRight = KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON
InputAnalogGunLeft2 = NONE
InputAnalogGunRight2 = NONE
InputAnalogGunUp2 = NONE
InputAnalogGunDown2 = NONE
InputAnalogGunX2 = NONE
InputAnalogGunY2 = NONE
InputAnalogTriggerLeft2 = NONE
InputAnalogTriggerRight2 = NONE
InputSkiLeft = KEY_LEFT
InputSkiRight = KEY_RIGHT
InputSkiUp = KEY_UP
InputSkiDown = KEY_DOWN
InputSkiX = JOY1_XAXIS
InputSkiY = JOY1_YAXIS
InputSkiPollLeft = KEY_A,JOY1_BUTTON1
InputSkiPollRight = KEY_S,JOY1_BUTTON2
InputSkiSelect1 = KEY_Q,JOY1_BUTTON3
InputSkiSelect2 = KEY_W,JOY1_BUTTON4
InputSkiSelect3 = KEY_E,JOY1_BUTTON5
InputMagicalLeverUp1 = KEY_UP
InputMagicalLeverDown1 = KEY_DOWN
InputMagicalLeverUp2 = NONE
InputMagicalLeverDown2 = NONE
InputMagicalLever1 = JOY1_YAXIS
InputMagicalLever2 = JOY2_YAXIS
InputMagicalPedal1 = KEY_A,JOY1_BUTTON1
InputMagicalPedal2 = KEY_S,JOY2_BUTTON1
InputFishingRodLeft = KEY_LEFT
InputFishingRodRight = KEY_RIGHT
InputFishingRodUp = KEY_UP
InputFishingRodDown = KEY_DOWN
InputFishingStickLeft = KEY_A
InputFishingStickRight = KEY_D
InputFishingStickUp = KEY_W
InputFishingStickDown = KEY_S
InputFishingRodX = JOY1_XAXIS
InputFishingRodY = JOY1_YAXIS
InputFishingStickX = JOY1_RXAXIS
InputFishingStickY = JOY1_RYAXIS
InputFishingReel = KEY_SPACE,JOY1_ZAXIS_POS
InputFishingCast = KEY_Z,JOY1_BUTTON1
InputFishingSelect = KEY_X,JOY1_BUTTON2
InputFishingTension = KEY_T,JOY1_ZAXIS_NEG
InputJoy2XDeadZone = 1
InputJoy2YDeadZone = 1