Compile tips and tricks
For Linux, the prerequisites are a subset of those for MAME. You'll want to start with the MAME packages and then go from there.
For OS X, you'll need to install Xcode and the SDL framework in order to compile. Those are the "Step 0" steps here.
Note that the -j flag to make does not work properly with Supermodel 0.2 (make -j9 on my 8-thread Sandy Bridge system is just a disaster
so don't use it. Supermodel doesn't take very long to compile anyway.
On Linux you *must* have hardware OpenGL. For Nvidia cards, only the Nvidia binary drivers will work. Most distros have these available in some form; on Fedora you can get them from rpmfusion.org. In theory either the binary fglrx or open source drivers should work for many ATI cards, but I don't have personal experience there.
For OS X, you'll need to install Xcode and the SDL framework in order to compile. Those are the "Step 0" steps here.
Note that the -j flag to make does not work properly with Supermodel 0.2 (make -j9 on my 8-thread Sandy Bridge system is just a disaster
On Linux you *must* have hardware OpenGL. For Nvidia cards, only the Nvidia binary drivers will work. Most distros have these available in some form; on Fedora you can get them from rpmfusion.org. In theory either the binary fglrx or open source drivers should work for many ATI cards, but I don't have personal experience there.