by MetalliC » Sun Oct 07, 2018 2:00 am
I can't say Sega really was developing Dreamcast/NAOMI platform, they was more like customer in restaurant, where actual chief/cooks was 3DFX who developed 'Dural' PPC603e+Voodoo3 hardware, and Hitachi+ImgTec+NEC who developed 'Katana' SH4+PVR2 hardware.
in the same time Sega (as far as I know) itself was developing Hikaru (codename 'Samurai'), custom and expensive arcade platform, spiritual successor of Sega Model 3.
in about 2nd half of 1998, right after NAOMI and Japanese Dreamcast release, ImgTec started work on next generation of Dreamcast/NAOMI hardware, with ELAN T&L chip and 2x PowerVR2 GPUs, which was released 2001 in arcades as Naomi 2.
however, I'm personally sure it was initially planned for home market, as Dreamcast 2.
its also not correct to say "Naomi2 was downgrade of Hikaru", as it have nothing with it, and I think N2 is more powerful than Hikaru in GPU part, but less powerful than Playstation2 GPU.
SystemSP was nothing new, but cost reduced NAOMI 1, where on single mobo was embedded: Flash ROM board, Network board (AMD AU1500 based), IO and CF interfaces. JVS MCU and interface was removed.
in about mid-2000x, SI Electronics Ltd (Sammy subsidiary at the time, who also developed Atomiswave, and in late 2000x System Board Y2) developed 'Aurora' hardware, which was based on single chip, which included SH4 and PowerVR MBX+VGP, and used Linux as core OS.
but it seems was never released, at least we haven't seen any released games which uses such hardware.
as for SH4 CPUs - Sega used them in all kinds of IO boards: NAOMI/Triforce/Chihiro DIMM board, hopper controllers, camera image recognition boards, JVS IO board for some Lindbergh games, etc.