Light clamping

Some games the clamped light model
ie
Is definitely correct
Others it looks wrong
Here is one example. Ocean hunter
Original

Clamped (incorrect)

Unclamped (correct)

i wonder .. if there are some config options similar to what LA machine guns uses (that we have yet to find) to setup some of these lighting options ...
ie
- Code: Select all
lightIntensity = clamp(lightIntensity,0.0,1.0);
Is definitely correct
Others it looks wrong
Here is one example. Ocean hunter
Original

Clamped (incorrect)

Unclamped (correct)

i wonder .. if there are some config options similar to what LA machine guns uses (that we have yet to find) to setup some of these lighting options ...