[SOLVED] Missing ForceFeedback in DualShock3 / Dualshock4

Hay guys!!
I can't get rumble to workswith DualShock4 (latest version: CUH-ZCT2E).
Please help!
Force Feedback is NOT working in native mote (DInput, USB or bluetooth).
I also tried to emulate XBoX 360 via DS4Windows (USB or bluetooth) and using XInput with no success...
Inside srall2y.zip the file "epr-20512.bin" is valid.
Look at the log... There are both DInput and XInput inside the log...
I can't get rumble to workswith DualShock4 (latest version: CUH-ZCT2E).
Please help!
Force Feedback is NOT working in native mote (DInput, USB or bluetooth).
I also tried to emulate XBoX 360 via DS4Windows (USB or bluetooth) and using XInput with no success...

Inside srall2y.zip the file "epr-20512.bin" is valid.
- Code: Select all
Input System Settings
---------------------
Input System: Xinput
Keyboards:
System Keyboard
Mice:
System Mouse
Joysticks:
1: Xbox 360 Controller 1 (via XInput) [Force Feedback Available]
Look at the log... There are both DInput and XInput inside the log...
- Code: Select all
Supermodel v0.3a-WIP Error Log
------------------------------
Started as:
argv[0] = Supermodel.exe
argv[1] = -ppc-frequency=55
argv[2] = -gpu-multi-threaded
argv[3] = -fullscreen
argv[4] = -res=992,768
argv[5] = -no-vsync
argv[6] = -show-fps
argv[7] = -legacy3d
argv[8] = -multi-texture
argv[9] = -input-system=xinput
argv[10] = roms\srally2.zip
Opened roms\srally2.zip.
srally2:
banked_crom: stride=8, chunk size=2, byte swap=1
mpr-20605.4, crc32=0x00513401, offset=0x00000000
mpr-20605.3, crc32=0x99c5f396, offset=0x00000002
mpr-20603.2, crc32=0xad0d8eb8, offset=0x00000004
mpr-20602.1, crc32=0x60cfa72a, offset=0x00000006
mpr-20609.8, crc32=0xc03cc0e5, offset=0x01000000
mpr-20608.7, crc32=0x0c9b0571, offset=0x01000002
mpr-20607.6, crc32=0x6da85aa3, offset=0x01000004
mpr-20606.5, crc32=0x072498fd, offset=0x01000006
mpr-20613.12, crc32=0x2938c0d9, offset=0x02000000
mpr-20612.11, crc32=0x721a44b6, offset=0x02000002
mpr-20611.10, crc32=0x5d9f8ba2, offset=0x02000004
mpr-20610.9, crc32=0xb6e0ff4e, offset=0x02000006
crom: stride=8, chunk size=2, byte swap=1
epr-20635.20, crc32=0x7937473f, offset=0x00000000
epr-20634.19, crc32=0x45a09245, offset=0x00000002
epr-20633.18, crc32=0xf5a24f24, offset=0x00000004
epr-20632.17, crc32=0x6829a801, offset=0x00000006
driveboard_program: stride=1, chunk size=1, byte swap=0
epr-20512.bin, crc32=0xcf64350d, offset=0x00000000
mpeg_music: stride=1, chunk size=1, byte swap=0
mpr-20637.57, crc32=0xd66e8a02, offset=0x00000000
mpr-20638.58, crc32=0xd1513382, offset=0x00400000
mpr-20639.59, crc32=0xf6603b7b, offset=0x00800000
mpr-20640.60, crc32=0x9eea07b7, offset=0x00c00000
mpeg_program: stride=1, chunk size=1, byte swap=1
epr-20641.2, crc32=0xc9b82035, offset=0x00000000
sound_program: stride=1, chunk size=1, byte swap=1
epr-20636.21, crc32=0x7139ebf8, offset=0x00000000
sound_samples: stride=1, chunk size=1, byte swap=1
mpr-20614.22, crc32=0xa3930e4a, offset=0x00000000
mpr-20615.24, crc32=0x62e8a94a, offset=0x00400000
vrom: stride=32, chunk size=2, byte swap=0
mpr-20616.26, crc32=0xe11dcf8b, offset=0x00000000
mpr-20617.27, crc32=0x96acef3f, offset=0x00000002
mpr-20618.28, crc32=0x6c281281, offset=0x00000004
mpr-20619.29, crc32=0x0fa65819, offset=0x00000006
mpr-20620.30, crc32=0xee79585f, offset=0x00000008
mpr-20621.31, crc32=0x3a99148f, offset=0x0000000a
mpr-20622.32, crc32=0x0618f056, offset=0x0000000c
mpr-20623.33, crc32=0xccf31b85, offset=0x0000000e
mpr-20624.34, crc32=0x90f30936, offset=0x00000010
mpr-20625.35, crc32=0x04f804fa, offset=0x00000012
mpr-20626.36, crc32=0x2d6c97d6, offset=0x00000014
mpr-20627.37, crc32=0xa14ee871, offset=0x00000016
mpr-20628.38, crc32=0xbba829a3, offset=0x00000018
mpr-20629.39, crc32=0xead2eb31, offset=0x0000001a
mpr-20630.40, crc32=0xcc5881b8, offset=0x0000001c
mpr-20631.41, crc32=0x5cb69ffd, offset=0x0000001e
Runtime configuration:
GameXMLFile=Config/Games.xml
InitStateFile=
MultiThreaded=1
GPUMultiThreaded=1
PowerPCFrequency=55
MultiTexture=1
VertexShader=
FragmentShader=
VertexShaderFog=
FragmentShaderFog=
VertexShader2D=
FragmentShader2D=
EmulateSound=1
Balance=0
EmulateDSB=1
SoundVolume=100
MusicVolume=100
SoundFreq=57.5
LegacySound=0
ForceFeedback=1
New3DEngine=0
QuadRendering=0
XResolution=992
YResolution=768
FullScreen=1
WideScreen=0
Stretch=0
VSync=0
Throttle=1
ShowFrameRate=1
Crosshairs=0
FlipStereo=0
InputSystem=xinput
DirectInputConstForceLeftMax=100
DirectInputConstForceRightMax=100
DirectInputSelfCenterMax=100
DirectInputFrictionMax=100
DirectInputVibrateMax=100
XInputConstForceThreshold=20
XInputConstForceMax=100
XInputVibrateMax=100
EmulateNet=0
Outputs=none
port_in=1970
port_out=1971
addr_out=127.0.0.1
InputJoy1XOffVal=0
InputJoy1XDeadZone=1
InputJoy1YMinVal=-32767
InputJoy1YOffVal=0
InputJoy1YMaxVal=32768
InputJoy1YDeadZone=1
InputJoy1ZMinVal=0
InputJoy1ZDeadZone=1
InputJoy1RXOffVal=0
InputJoy1RXDeadZone=1
InputJoy1RYMinVal=-32767
InputJoy1RYOffVal=0
InputJoy1RYMaxVal=32768
InputJoy1RYDeadZone=1
InputJoy1RZMinVal=0
InputJoy1RZDeadZone=1
InputStart1=JOY1_BUTTON8
InputStart2=NONE
InputCoin1=JOY1_BUTTON7
InputCoin2=NONE
InputServiceA=KEY_M
InputServiceB=KEY_N
InputTestA=KEY_B
InputTestB=KEY_V
InputJoyUp=JOY1_POV1_UP
InputJoyDown=JOY1_POV1_DOWN
InputJoyLeft=JOY1_POV1_LEFT
InputJoyRight=JOY1_POV1_RIGHT
InputJoyUp2=NONE
InputJoyDown2=NONE
InputJoyLeft2=NONE
InputJoyRight2=NONE
InputPunch=NONE
InputKick=NONE
InputGuard=NONE
InputEscape=NONE
InputPunch2=NONE
InputKick2=NONE
InputGuard2=NONE
InputEscape2=NONE
InputShift=NONE
InputBeat=NONE
InputCharge=NONE
InputJump=NONE
InputShortPass=NONE
InputLongPass=NONE
InputShoot=NONE
InputShortPass2=NONE
InputLongPass2=NONE
InputShoot2=NONE
InputSteeringLeft=JOY1_XAXIS_NEG
InputSteeringRight=JOY1_XAXIS_POS
InputSteering=NONE
InputAccelerator=JOY1_RZAXIS_POS
InputBrake=JOY1_ZAXIS_POS
InputGearShiftUp=NONE
InputGearShiftDown=NONE
InputGearShift1=JOY1_BUTTON3
InputGearShift2=JOY1_BUTTON1
InputGearShift3=JOY1_BUTTON2
InputGearShift4=JOY1_BUTTON4
InputGearShiftN=NONE
InputVR1=NONE
InputVR2=NONE
InputVR3=NONE
InputVR4=NONE
InputViewChange=JOY1_BUTTON6
InputHandBrake=JOY1_BUTTON5
InputRearBrake=NONE
InputMusicSelect=NONE
InputTwinJoyTurnLeft=NONE
InputTwinJoyTurnRight=NONE
InputTwinJoyForward=NONE
InputTwinJoyReverse=NONE
InputTwinJoyStrafeLeft=NONE
InputTwinJoyStrafeRight=NONE
InputTwinJoyJump=NONE
InputTwinJoyCrouch=NONE
InputTwinJoyLeft1=NONE
InputTwinJoyLeft2=NONE
InputTwinJoyRight1=NONE
InputTwinJoyRight2=NONE
InputTwinJoyUp1=NONE
InputTwinJoyUp2=NONE
InputTwinJoyDown1=NONE
InputTwinJoyDown2=NONE
InputTwinJoyShot1=NONE
InputTwinJoyShot2=NONE
InputTwinJoyTurbo1=NONE
InputTwinJoyTurbo2=NONE
InputAnalogJoyLeft=NONE
InputAnalogJoyRight=NONE
InputAnalogJoyUp=NONE
InputAnalogJoyDown=NONE
InputAnalogJoyX=NONE
InputAnalogJoyY=NONE
InputAnalogJoyTrigger=NONE
InputAnalogJoyTrigger2=NONE
InputAnalogJoyEvent=NONE
InputAnalogJoyEvent2=NONE
InputGunLeft=NONE
InputGunRight=NONE
InputGunUp=NONE
InputGunDown=NONE
InputGunX=NONE
InputGunY=NONE
InputTrigger=NONE
InputOffscreen=NONE
InputAutoTrigger=0
InputGunLeft2=NONE
InputGunRight2=NONE
InputGunUp2=NONE
InputGunDown2=NONE
InputGunX2=NONE
InputGunY2=NONE
InputTrigger2=NONE
InputOffscreen2=NONE
InputAutoTrigger2=0
InputAnalogGunLeft=NONE
InputAnalogGunRight=NONE
InputAnalogGunUp=NONE
InputAnalogGunDown=NONE
InputAnalogGunX=NONE
InputAnalogGunY=NONE
InputAnalogTriggerLeft=NONE
InputAnalogTriggerRight=NONE
InputAnalogGunLeft2=NONE
InputAnalogGunRight2=NONE
InputAnalogGunUp2=NONE
InputAnalogGunDown2=NONE
InputAnalogGunX2=NONE
InputAnalogGunY2=NONE
InputAnalogTriggerLeft2=NONE
InputAnalogTriggerRight2=NONE
InputSkiLeft=NONE
InputSkiRight=NONE
InputSkiUp=NONE
InputSkiDown=NONE
InputSkiX=NONE
InputSkiY=NONE
InputSkiPollLeft=NONE
InputSkiPollRight=NONE
InputSkiSelect1=NONE
InputSkiSelect2=NONE
InputSkiSelect3=NONE
InputMagicalLeverUp1=NONE
InputMagicalLeverDown1=NONE
InputMagicalLeverUp2=NONE
InputMagicalLeverDown2=NONE
InputMagicalLever1=NONE
InputMagicalLever2=NONE
InputMagicalPedal1=NONE
InputMagicalPedal2=NONE
InputFishingRodLeft=NONE
InputFishingRodRight=NONE
InputFishingRodUp=NONE
InputFishingRodDown=NONE
InputFishingStickLeft=NONE
InputFishingStickRight=NONE
InputFishingStickUp=NONE
InputFishingStickDown=NONE
InputFishingRodX=NONE
InputFishingRodY=NONE
InputFishingReel=NONE
InputFishingStickX=NONE
InputFishingStickY=NONE
InputFishingCast=NONE
InputFishingSelect=NONE
OpenGL information:
Vendor : Intel
Renderer : Intel(R) HD Graphics 4400
Version : 4.3.0 - Build 20.19.15.5126
Shading Language Version : 4.30 - Build 20.19.15.5126
Maximum Vertex Array Size: 1048576 vertices
Maximum Texture Size : 16384 texels
Maximum Vertex Attributes: 16
Maximum Vertex Uniforms : 4096
Maximum Texture Img Units: 32
Static vertex buffer size: 69.43 MB
Dynamic vertex buffer size: 6.35 MB
Located and bound 8 'textureMap' uniform(s) in fragment shader.
Created 8 2048x2048-texel GL texture map(s).
Mapped 8 Model3 texture formats to 8 texture sheet(s) in 8 2048x2048-texel texture map(s).
Program terminated normally.