Yeah that's odd, I assume that thing doesn't show up on the original h/w.
Will have a debug and see if I can work out why it's there
HarryTuttle wrote:Ian wrote:What kind of errors do you see? Screenshots would help
dimmed specular in ECA:
(matrix * normal) / modelscaleI've also made a lot of progress with specular. Now is even more identical to the arcade counterpart: I've found that flat surfaces need a different math, and smooth surfaces need a simpler one.
Ian wrote:You mean surfaces with flat shading, as apposed to per vertex normals?