WIP r830 Discuss (do not post builds)

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Re: WIP r830 Discuss (do not post builds)

Postby Bart » Tue Oct 06, 2020 4:43 pm

segaduck wrote:Can anyone tell me how to fix it ?
Thank you very much.


Did you make sure to enable network play at run-time using the required command line options and config file options?
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Re: WIP r823 Discuss (do not post builds)

Postby Bart » Tue Oct 06, 2020 4:49 pm

sonic32 wrote:Hi Ian

We still have a bug in the supermodel (windscreen)
I played Scud Race Deluxe for a long time and I know that (windscreen) is a part of it.


You're saying that the windshield should be visible from inside the cockpit? I really do not think this is the case. That was a bug in MAME, which is not performing backface culling correctly. Perhaps Abelardo could confirm.

Standard version does not this - (crt tv 27 ")

The deluxe version uses a 50 "projection TV and seat tilt motors. These versions have been preserved extremely little and it is impossible to find this display on Youtube.


I don't think there is any difference in the windshield between these two versions. I also think that the ROM set is probably the same. In the service menu, you can change the cabinet type from "Twin" to "Deluxe". I assume that this primarily affects outputs routed to the tilt motors.

I think the Model 3 Hardvare detects which machine is being used and switches the graphics to a Deluxe or Standard machine :?:


The deluxe version uses tilting (left, right) using the engine and
responds exactly to the controls in the game


These outputs are not yet emulated :?:


Cabinet tilting is definitely not emulated and I'm not sure how you expect it to be emulated. I suppose the signals could be routed with the rest of the outputs, such as the cabinet lights.
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Re: WIP r830 Discuss (do not post builds)

Postby lllll44 » Sat Oct 10, 2020 9:29 am

what the best zip file to load star wars?
the "a revision"?
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Re: WIP r830 Discuss (do not post builds)

Postby zuppa_di_pesce » Sat Oct 10, 2020 2:13 pm

lllll44 wrote:what the best zip file to load star wars?
the "a revision"?

Star Wars Trilogy Arcade (Revision A) is the parent set (aka the "original" one).

Star Wars Trilogy Arcade this set is the clone.
"Did you surfcast that fish?" - "Kinda... But... That wasn't a fish... It was a GNU!"
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Re: WIP r830 Discuss (do not post builds)

Postby sonic32 » Sun Oct 11, 2020 12:38 am

Hi

I just want to show this video, it's a voice
Does Model 3 use anything like 5.1 audio distribution? :oops:

In this video, the voice of the Moderator is very clear, and in the supermodel, these voices are very weak
Or is it about balancing sound and music?

https://www.youtube.com/watch?v=DZ12__EYDlY
---------------------------------------------------------------------
Example:

Daytona Usa Power Edition

Music OK

Engine sounds, cars at once, etc .. OK

Moderator, the voice from Boxing is very weak
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Re: WIP r830 Discuss (do not post builds)

Postby sonic32 » Sun Oct 25, 2020 1:14 am

Thank you Spindizzi, great job, (force feedback- StarWars).
I read a long time ago that he uses (Deluxe - force feedback)

I was very interested in SVN text:

<! - Additional patches from MAME for test menu ->

case 0x26: // Cockpit bank position for deluxe racing cabinets

Fantastic, thank you ..
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Re: WIP r830 Discuss (do not post builds)

Postby christian776 » Tue Nov 24, 2020 12:53 pm

Hey Bart,

I've just wanted to say that I've compiled r833 in Linux (Ubuntu) and it worked!
thanks for the amazing work!
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Re: WIP r830 Discuss (do not post builds)

Postby sonic32 » Wed Jan 13, 2021 12:15 pm

Hi Ian, I just want to ask, :oops:

How did they prove to Model 3 in such a low resolution (496X384) that the games look so nice (smooth textures)?
Did they use a filter plate?

The supermodel uses (emulates) two or one graphics chip Lockheed Martin R3D/Pro-1000?
Uses supermodel (emulates) Gouraud shading?

These are articles about the development of the game Scud Race, which took full advantage of the performance of Model 3


------------------------------------------------------------------------------------
"Sega's Model 3 arcade technology boasts twin Lockheed Martin R3D/Pro-1000 custom graphics chips, each capable of rendering over 750,000 polygons per second. Super GT pushes this hardware to the max--and refines the racing genre."

PAGE 3: Super GT car models consists of roughly 3,000 polygons each--three times that of Daytona USA. Better graphics, Model 3 board is at least three times more powerful than the Model 2 board and was able to utilize Gouraud shading. Tires are nearly round and the glass are transparent. Sega programmers were experienced enough to cut out drawing needless geometry, hence speeding up the game. Here's a quote:


http://www.phantomfullforce.com/2011/07 ... ticle.html
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Re: WIP r830 Discuss (do not post builds)

Postby Ian » Wed Jan 13, 2021 2:49 pm

Well the resolution is low but not that low. Plus crt screens they generally aren't that sharp anyway. But last time I played on a real machine think it was daytona I remember thinking how much better it looked on the emulator lol.
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Re: WIP r830 Discuss (do not post builds)

Postby sonic32 » Wed Jan 13, 2021 11:57 pm

Thank you, Ian, for your answer :)

The Crt Monitors and Projection TV used on the Model 3 processed the data from this hardware well.

The supermodel looks much nicer, thank you for that. :shock:
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