Groomery wrote:Here is a video of my Virtua Fighter 1 PCB. Im Playing some matches! Compare that to mame and you vill see many
bugs compare to the original. http://www.youtube.com/watch?v=EXuiW2Z92XM
nuexzz.. wrote:playing with a memory editor I could enter binding mode.![]()
"COLOR FESTIVAL"
MrThunderwing wrote:nuexzz.. wrote:playing with a memory editor I could enter binding mode.![]()
"COLOR FESTIVAL"
Great work Mr. nuexzz sir! Feels like this is a step in the right direction towards eventually getting networking integrated in Supermodel.
Jiterdomer wrote: Don't worry about it, I already talked to SailorSat on MAME and said that he's going to work on the network emulation on this emu pretty soon after he's done with Model 1, 2, and System32 for MAME.
Boomslangnz wrote:perhaps he plans on trying to improve the network code or something?
cos the network over daytona usa is a little average, still very playable but not perfect.
We tried over a 1gb network switch etc and its still not perfect
[Network]
FrameSync=1
RxPort=7001
NextIP=127.0.0.1
NextPort=8001
nuexzz.. wrote:Boomslangnz wrote:perhaps he plans on trying to improve the network code or something?
cos the network over daytona usa is a little average, still very playable but not perfect.
We tried over a 1gb network switch etc and its still not perfect
On the local machine greatly reduces the latency.
- Code: Select all
[Network]
FrameSync=1
RxPort=7001
NextIP=127.0.0.1
NextPort=8001
[Network]
FrameSync=1
RxPort=7001
NextIP=127.0.0.1
NextPort=8001
[Network]
FrameSync=1
RxPort=8001
NextIP=127.0.0.1
NextPort=7001
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