segaduck wrote:Thank you so much to make the dream come true.
We've tested it more deeply last night.
I found that if you scale up the resolution, no matter how fast your PC's CPU and GPU is, the fps will gradually decrease.
Following is the number we got:
640 x 480 --> 60fps
1366 x 768 --> 60fps
If you setup the resolution higher than 1366x768, the fps will not get 60fps anymore.
For example, if you scale up to 3840x2160 in widescreen mode, you will get around 45~50fps.
And more interestingly, every players linked through internet can setup with different resolution and get different fps but all players still link well.
For example,
1st PC: 1366x768: 60fps all the time
2nd PC: 1920x1080: 50~55fps
3rd PC: 3840x2160: 45~50fps
The fps-dropping of 2nd and 3rd PC will not slow down the 1st PC's game play at all.
My best guess is that the network process still finish its job in every 1/60 second but the graphic process cannot handle it when you scale the resolution up.
This confuses me. As far as I know Supermodel should slow down if the GPU takes too long to render frames, and the way the netboard is currently designed to work means that one PC falling behind should cause all the others to slow down too.
What kind of GPUs are you guys using? Also, what happens if you run with the legacy 3D engine (-legacy3d) or with quad rendering turned on (-quad-rendering)?